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50 lines
3.2 KiB
C++
50 lines
3.2 KiB
C++
/*************************************************************************/
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/* rendering_server_globals.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "rendering_server_globals.h"
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bool RenderingServerGlobals::threaded = false;
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RendererUtilities *RenderingServerGlobals::utilities = nullptr;
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RendererLightStorage *RenderingServerGlobals::light_storage = nullptr;
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RendererMaterialStorage *RenderingServerGlobals::material_storage = nullptr;
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RendererMeshStorage *RenderingServerGlobals::mesh_storage = nullptr;
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RendererParticlesStorage *RenderingServerGlobals::particles_storage = nullptr;
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RendererTextureStorage *RenderingServerGlobals::texture_storage = nullptr;
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RendererGI *RenderingServerGlobals::gi = nullptr;
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RendererFog *RenderingServerGlobals::fog = nullptr;
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RendererCameraAttributes *RenderingServerGlobals::camera_attributes = nullptr;
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RendererCanvasRender *RenderingServerGlobals::canvas_render = nullptr;
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RendererCompositor *RenderingServerGlobals::rasterizer = nullptr;
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RendererCanvasCull *RenderingServerGlobals::canvas = nullptr;
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RendererViewport *RenderingServerGlobals::viewport = nullptr;
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RenderingMethod *RenderingServerGlobals::scene = nullptr;
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