godot/servers/rendering/renderer_rd
Markus Sauermann 28af870750 Code simplifications found by cppcheck
They are based on:
- Boolean arithmetic simplifications
- setting variables that are not accessed
- constant variables
2022-11-21 08:43:36 +01:00
..
effects Code simplifications found by cppcheck 2022-11-21 08:43:36 +01:00
environment Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
forward_clustered Finish implementing Canvas Background mode 2022-11-17 12:51:26 -08:00
forward_mobile Finish implementing Canvas Background mode 2022-11-17 12:51:26 -08:00
shaders Merge pull request #68830 from Ayush-singla27/issuebranch 2022-11-20 11:35:52 +01:00
storage_rd Fix drawing of 2D skeletons in the RD renderer. 2022-11-18 23:36:40 -08:00
cluster_builder_rd.cpp
cluster_builder_rd.h
effects_rd.cpp
effects_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp SCons: Re-enable treating #warning as error with werror 2022-10-10 16:12:26 +02:00
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Code simplifications found by cppcheck 2022-11-21 08:43:36 +01:00
renderer_canvas_render_rd.h Fix drawing of 2D skeletons in the RD renderer. 2022-11-18 23:36:40 -08:00
renderer_compositor_rd.cpp SCons: Re-enable treating #warning as error with werror 2022-10-10 16:12:26 +02:00
renderer_compositor_rd.h
renderer_scene_render_rd.cpp Make some Image methods static 2022-10-14 14:34:15 +02:00
renderer_scene_render_rd.h Moving SSEffects settings into class 2022-10-04 11:03:36 +11:00
SCsub
shader_rd.cpp Polish rendering driver refactor further 2022-10-06 21:08:54 +02:00
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h