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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
35 lines
1.7 KiB
XML
35 lines
1.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="World3D" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Class that has everything pertaining to a world.
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</brief_description>
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<description>
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Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Node3D nodes register their resources into the current world.
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</description>
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<tutorials>
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<link title="Ray-casting">$DOCS_URL/tutorials/physics/ray-casting.html</link>
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</tutorials>
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<members>
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<member name="camera_effects" type="CameraEffects" setter="set_camera_effects" getter="get_camera_effects">
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</member>
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<member name="direct_space_state" type="PhysicsDirectSpaceState3D" setter="" getter="get_direct_space_state">
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Direct access to the world's physics 3D space state. Used for querying current and potential collisions.
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</member>
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<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
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The World3D's [Environment].
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</member>
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<member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment">
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The World3D's fallback_environment will be used if the World3D's [Environment] fails or is missing.
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</member>
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<member name="navigation_map" type="RID" setter="" getter="get_navigation_map">
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The [RID] of this world's navigation map. Used by the [NavigationServer3D].
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</member>
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<member name="scenario" type="RID" setter="" getter="get_scenario">
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The World3D's visual scenario.
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</member>
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<member name="space" type="RID" setter="" getter="get_space">
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The World3D's physics space.
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</member>
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</members>
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</class>
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