godot/servers/rendering/renderer_rd
Rémi Verschelde 285ebed828
Merge pull request #83360 from ywmaa/vertex_shading
Implement vertex shading
2024-09-29 00:46:48 +02:00
..
effects SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
environment SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
forward_clustered Implement vertex shading 2024-09-29 00:36:09 +02:00
forward_mobile Implement vertex shading 2024-09-29 00:36:09 +02:00
shaders Merge pull request #83360 from ywmaa/vertex_shading 2024-09-29 00:46:48 +02:00
spirv-reflect SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
storage_rd Combine texture and instance data into one uniform set in the 2D renderer 2024-09-27 11:05:46 -07:00
cluster_builder_rd.cpp
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Combine texture and instance data into one uniform set in the 2D renderer 2024-09-27 11:05:46 -07:00
renderer_canvas_render_rd.h Combine texture and instance data into one uniform set in the 2D renderer 2024-09-27 11:05:46 -07:00
renderer_compositor_rd.cpp
renderer_compositor_rd.h
renderer_scene_render_rd.cpp Jitter shadow map dithering pattern across frames when TAA is enabled 2024-09-24 15:52:07 -07:00
renderer_scene_render_rd.h Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_rd.cpp Add external texture support (GLES3) 2024-09-20 10:48:32 -05:00
shader_rd.h Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h