godot/servers
Rémi Verschelde 2856740e6b
Merge pull request #36385 from kuruk-mm/some_static_asserts
Change when we can ERR_FAIL_COND and ERR_FAIL_CONV_V to static_assert
2020-03-04 13:18:48 +01:00
..
arvr Exposing get_tracker_id for ARVRPositionalTracker to GDScript 2020-03-04 10:22:26 +01:00
audio Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
camera
physics Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
physics_2d Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
visual Change when we can ERR_FAIL_COND and ERR_FAIL_CONV_V to static_assert 2020-03-04 04:44:47 -03:00
arvr_server.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
arvr_server.h
audio_server.cpp Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
audio_server.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
camera_server.cpp
camera_server.h
navigation_2d_server.cpp Added utility functions to the new NavigationServer: 2020-02-18 17:12:45 +01:00
navigation_2d_server.h Added utility functions to the new NavigationServer: 2020-02-18 17:12:45 +01:00
navigation_server.cpp Flushes commands just before the navigation server is destroyed 2020-02-26 09:42:51 +01:00
navigation_server.h Renamed NavigationMeshInstance to NavigationRegion 2020-02-27 17:42:53 +01:00
physics_2d_server.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
physics_2d_server.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
physics_server.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
physics_server.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
register_server_types.cpp Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
register_server_types.h
SCsub
server_wrap_mt_common.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
visual_server.cpp Basic fast filtering implementation 2020-02-27 22:30:34 -08:00
visual_server.h Fix MIMPAMPS typos in constants throughout the engine 2020-02-20 01:31:43 +02:00