godot/servers/visual
Rémi Verschelde 2845e6a21a
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
Removed unused variables, add some constants numbers
2019-12-10 08:25:31 +01:00
..
rasterizer.cpp
rasterizer.h Added skin support and simplified APIs to override bone position. 2019-09-18 19:46:32 -03:00
SCsub
shader_language.cpp Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers 2019-12-10 08:25:31 +01:00
shader_language.h Prevents usage of unsupported texture shader types in GLES2 2019-11-03 13:41:15 +03:00
shader_types.cpp Create shadow_vec for altering shadow computation 2019-09-06 13:55:49 -03:00
shader_types.h
visual_server_canvas.cpp Merge pull request #33857 from nekomatata/polygon-2d-antialiasing 2019-12-03 07:51:16 +01:00
visual_server_canvas.h Fixed antialiased option for Polygon2D / Line2D 2019-11-28 22:57:27 +01:00
visual_server_globals.cpp
visual_server_globals.h
visual_server_light_baker.cpp
visual_server_light_baker.h
visual_server_raster.cpp Fix various memory leaks and errors 2019-07-02 17:23:54 +03:00
visual_server_raster.h Fixed antialiased option for Polygon2D / Line2D 2019-11-28 22:57:27 +01:00
visual_server_scene.cpp Added release function to PoolVector::Access. 2019-07-06 12:04:27 +01:00
visual_server_scene.h Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
visual_server_viewport.cpp fix occluders positions error under canvas_layer, close #32880 2019-10-29 14:51:58 +08:00
visual_server_viewport.h Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
visual_server_wrap_mt.cpp Properly free sky and lightmap caches in multithreaded server 2019-10-13 09:31:00 -07:00
visual_server_wrap_mt.h Fixed antialiased option for Polygon2D / Line2D 2019-11-28 22:57:27 +01:00