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Juan Linietsky 28034190a9 Merge pull request #5176 from marcelofg55/master
Fixed overloaded virtual functions with const vs none warning
2016-06-13 15:45:13 -03:00
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drivers -Add visible IO errors when closing a file fails due to it being locked (most likely on windows), closes #4760 2016-06-13 10:10:50 -03:00
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servers Documented many Physics2D* classes 2016-06-12 20:24:19 +02:00
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SConstruct -make freetype build for all platforms the same, default as builtin except on x11. 2016-06-09 21:28:07 -03:00
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GODOT

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The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

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Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

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