godot/scene/resources
Rémi Verschelde 27cf525713
Merge pull request #42248 from Chaosus/vs_particles_shader
Continuation of work on visual particles system
2021-06-09 11:15:41 +02:00
..
default_theme Move and expose AutoComplete in CodeEdit 2021-06-01 15:38:45 +01:00
animation.cpp Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
animation.h Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
audio_stream_sample.cpp
audio_stream_sample.h
bit_map.cpp BitMask::create Don't request more memory than needed when size is a multiply of 8 2021-05-08 13:04:41 +02:00
bit_map.h
box_shape_3d.cpp
box_shape_3d.h
camera_effects.cpp
camera_effects.h
capsule_shape_2d.cpp
capsule_shape_2d.h
capsule_shape_3d.cpp
capsule_shape_3d.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp Replace QuickHull with Bullet's convex hull computer. 2021-05-22 22:35:42 +02:00
convex_polygon_shape_3d.h
curve.cpp Implement Particle Trails 2021-04-30 17:38:02 -03:00
curve.h Implement Particle Trails 2021-04-30 17:38:02 -03:00
cylinder_shape_3d.cpp
cylinder_shape_3d.h
environment.cpp
environment.h
font.cpp
font.h
gradient.cpp
gradient.h
height_map_shape_3d.cpp
height_map_shape_3d.h
line_shape_2d.cpp
line_shape_2d.h
material.cpp Removes deleted OrenNayar mode from shaders and materials 2021-06-08 15:50:40 +03:00
material.h Removes deleted OrenNayar mode from shaders and materials 2021-06-08 15:50:40 +03:00
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
mesh_library.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
mesh.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
mesh.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
multimesh.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
multimesh.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
navigation_mesh.cpp Prevent setting too big or too small Collision Mask and Layer 2021-04-30 17:19:04 +02:00
navigation_mesh.h
packed_scene.cpp
packed_scene.h
particles_material.cpp Merge pull request #48955 from Calinou/editor-tweak-property-hints 2021-05-25 11:44:43 +02:00
particles_material.h
physics_material.cpp Allow values > 1 for friction and bounce in PhysicsMaterial 2021-05-03 17:48:23 -07:00
physics_material.h
polygon_path_finder.cpp
polygon_path_finder.h
primitive_meshes.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
primitive_meshes.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
ray_shape_2d.cpp
ray_shape_2d.h
ray_shape_3d.cpp
ray_shape_3d.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp Make all file access 64-bit (uint64_t) 2021-05-17 15:06:19 +02:00
resource_format_text.h
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
shader.cpp
shader.h
shape_2d.cpp
shape_2d.h
shape_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
shape_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
skeleton_modification_2d_ccdik.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_ccdik.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_fabrik.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_fabrik.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_jiggle.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_jiggle.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_lookat.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_lookat.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_physicalbones.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_physicalbones.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_stackholder.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_stackholder.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_twoboneik.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_twoboneik.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_stack_2d.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_stack_2d.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skin.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
skin.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
sky_material.cpp Added constants PI, TAU and E to the shader language 2021-05-25 12:15:08 +03:00
sky_material.h
sky.cpp
sky.h
sphere_shape_3d.cpp
sphere_shape_3d.h
sprite_frames.cpp
sprite_frames.h
style_box.cpp
style_box.h
surface_tool.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
surface_tool.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
syntax_highlighter.cpp
syntax_highlighter.h
text_file.cpp Rename File::get_len() get_length() 2021-05-25 11:54:28 +01:00
text_file.h
text_line.cpp Tweak dozens of editor property hints for consistency 2021-05-25 02:50:35 +02:00
text_line.h
text_paragraph.cpp Tweak dozens of editor property hints for consistency 2021-05-25 02:50:35 +02:00
text_paragraph.h
texture.cpp Fix some warnings raised by GCC-11.1 2021-05-25 17:23:53 +02:00
texture.h Fix some warnings raised by GCC-11.1 2021-05-25 17:23:53 +02:00
theme.cpp Fix Theme overriding existing theme types with empty 2021-06-04 16:34:49 +03:00
theme.h Add theme_custom_type property to Control and Window 2021-05-17 17:20:42 +03:00
tile_set.cpp Deleted YSort, moved its functionality directly into Node2D. 2021-06-05 00:55:25 -07:00
tile_set.h Fixes TileSet Y-sort not working and TileSet not saving correctly 2021-05-21 10:13:37 +02:00
video_stream.h
visual_shader_nodes.cpp Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
visual_shader_nodes.h Adds UVFunc for panning/scaling on UV's to VisualShader's. 2021-06-07 08:31:48 +03:00
visual_shader_particle_nodes.cpp Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
visual_shader_particle_nodes.h Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h
visual_shader.cpp Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
visual_shader.h Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
world_2d.cpp Increase the default 2D gravity to 980.0 2021-05-05 22:49:06 -04:00
world_2d.h
world_3d.cpp
world_3d.h
world_margin_shape_3d.cpp
world_margin_shape_3d.h