godot/thirdparty/msdfgen/core/shape-description.h
bruvzg 4c3f7d1290 Makes FontData importable resource.
Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support.
2021-08-27 15:43:18 +03:00

17 lines
456 B
C++

#pragma once
#include <cstdlib>
#include <cstdio>
#include "Shape.h"
namespace msdfgen {
/// Deserializes a text description of a vector shape into output.
bool readShapeDescription(FILE *input, Shape &output, bool *colorsSpecified = NULL);
bool readShapeDescription(const char *input, Shape &output, bool *colorsSpecified = NULL);
/// Serializes a shape object into a text description.
bool writeShapeDescription(FILE *output, const Shape &shape);
}