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79be2c7b75
References to "idle time" are progressively being replaced by "process time" throughout the engine to avoid confusion.
83 lines
3.8 KiB
C++
83 lines
3.8 KiB
C++
/*************************************************************************/
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/* engine_profiler.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "engine_profiler.h"
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#include "core/debugger/engine_debugger.h"
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void EngineProfiler::_bind_methods() {
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GDVIRTUAL_BIND(_toggle, "enable", "options");
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GDVIRTUAL_BIND(_add_frame, "data");
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GDVIRTUAL_BIND(_tick, "frame_time", "process_time", "physics_time", "physics_frame_time");
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}
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void EngineProfiler::toggle(bool p_enable, const Array &p_array) {
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GDVIRTUAL_CALL(_toggle, p_enable, p_array);
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}
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void EngineProfiler::add(const Array &p_data) {
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GDVIRTUAL_CALL(_add_frame, p_data);
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}
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void EngineProfiler::tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
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GDVIRTUAL_CALL(_tick, p_frame_time, p_process_time, p_physics_time, p_physics_frame_time);
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}
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Error EngineProfiler::bind(const String &p_name) {
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ERR_FAIL_COND_V(is_bound(), ERR_ALREADY_IN_USE);
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EngineDebugger::Profiler prof(
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this,
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[](void *p_user, bool p_enable, const Array &p_opts) {
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static_cast<EngineProfiler *>(p_user)->toggle(p_enable, p_opts);
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},
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[](void *p_user, const Array &p_data) {
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static_cast<EngineProfiler *>(p_user)->add(p_data);
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},
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[](void *p_user, double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
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static_cast<EngineProfiler *>(p_user)->tick(p_frame_time, p_process_time, p_physics_time, p_physics_frame_time);
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});
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registration = p_name;
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EngineDebugger::register_profiler(p_name, prof);
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return OK;
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}
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Error EngineProfiler::unbind() {
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ERR_FAIL_COND_V(!is_bound(), ERR_UNCONFIGURED);
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EngineDebugger::unregister_profiler(registration);
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registration.clear();
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return OK;
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}
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EngineProfiler::~EngineProfiler() {
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if (is_bound()) {
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unbind();
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}
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}
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