godot/.github/workflows/macos_builds.yml
Aaron Franke 27b0f18275 Unify bits, arch, and android_arch into env["arch"]
Fully removes the `bits` option and adapts the code that relied on it.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-08-25 11:19:20 +02:00

78 lines
2.1 KiB
YAML

name: 🍎 macOS Builds
on: [push, pull_request]
# Global Settings
env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: master-v3
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-macos
cancel-in-progress: true
jobs:
build-macos:
runs-on: "macos-latest"
name: ${{ matrix.name }}
strategy:
fail-fast: false
matrix:
include:
- name: Editor (target=release_debug, tools=yes, tests=yes)
cache-name: macos-editor
target: release_debug
tools: true
tests: true
bin: "./bin/godot.macos.opt.tools.x86_64"
- name: Template (target=release, tools=no)
cache-name: macos-template
target: release
tools: false
tests: false
sconsflags: debug_symbols=no
steps:
- uses: actions/checkout@v2
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- name: Setup Vulkan SDK
run: |
sh misc/scripts/install_vulkan_sdk_macos.sh
- name: Compilation
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }}
platform: macos
target: ${{ matrix.target }}
tools: ${{ matrix.tools }}
tests: ${{ matrix.tests }}
# Execute unit tests for the editor
- name: Unit tests
if: ${{ matrix.tests }}
run: |
${{ matrix.bin }} --version
${{ matrix.bin }} --help
${{ matrix.bin }} --test
- name: Prepare artifact
run: |
strip bin/godot.*
chmod +x bin/godot.*
- name: Upload artifact
uses: ./.github/actions/upload-artifact
with:
name: ${{ matrix.cache-name }}