godot/scene/gui
2016-10-10 18:31:01 -03:00
..
base_button.cpp Add button_down and button_up signals 2016-08-26 21:57:52 -03:00
base_button.h -customizable shortcuts in editor 2016-06-04 21:31:47 -03:00
box_container.cpp -Improve resource previews 2016-05-23 17:11:49 -03:00
box_container.h
button_array.cpp
button_array.h
button_group.cpp
button_group.h
button.cpp -customizable shortcuts in editor 2016-06-04 21:31:47 -03:00
button.h -customizable shortcuts in editor 2016-06-04 21:31:47 -03:00
center_container.cpp
center_container.h
check_box.cpp
check_box.h
check_button.cpp
check_button.h
color_picker.cpp 2D Shaders are working again using the new syntax, though all is buggy in general 2016-10-10 18:31:01 -03:00
color_picker.h 2D Shaders are working again using the new syntax, though all is buggy in general 2016-10-10 18:31:01 -03:00
color_ramp_edit.cpp Fixed signal connection prints when moving docks, issue 5498 2016-06-30 15:12:14 +01:00
color_ramp_edit.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
color_rect.cpp -Added a ColorFrame control, kind of like Texture but for color. 2016-09-11 11:28:01 -03:00
color_rect.h -Added a ColorFrame control, kind of like Texture but for color. 2016-09-11 11:28:01 -03:00
container.cpp VisualScript can now execute visual scripts, but there is no debugger or profiler yet. 2016-08-05 22:48:00 -03:00
container.h
control.cpp Add argument options for the theme override functions in Control 2016-09-11 11:48:31 -03:00
control.h Add argument options for the theme override functions in Control 2016-09-11 11:48:31 -03:00
dialogs.cpp -Added bindings to the resource filesystem for editor 2016-09-10 17:34:27 -03:00
dialogs.h -Some fixes to OSX retina scaling for window functions 2016-05-30 00:28:29 -03:00
file_dialog.cpp Exposed mode, access, filters, and show hidden files to the editor. Also, two functions to get/set the filter list. 2016-07-17 03:00:51 +02:00
file_dialog.h Exposed mode, access, filters, and show hidden files to the editor. Also, two functions to get/set the filter list. 2016-07-17 03:00:51 +02:00
graph_edit.cpp Better snapping for graph ports, closes #6394 2016-09-06 19:55:22 -03:00
graph_edit.h Connection hints when connecting to empty space. 2016-09-03 14:58:23 -03:00
graph_node.cpp -Added focus to comment node 2016-09-02 12:03:49 -03:00
graph_node.h -Added focus to comment node 2016-09-02 12:03:49 -03:00
grid_container.cpp throw error if GridContainer::set_columns goes below 1, closes #5316 2016-06-30 18:54:54 -03:00
grid_container.h
input_action.cpp changed TTR for RTR 2016-06-05 00:25:15 -03:00
input_action.h -customizable shortcuts in editor 2016-06-04 21:31:47 -03:00
item_list.cpp Fix for issue #6496 2016-09-16 11:25:07 -04:00
item_list.h Added get_v_scroll to item list, issue 5343 2016-09-09 15:20:57 +01:00
label.cpp Added extra spacing support for DynamicFont 2016-08-02 11:05:20 +01:00
label.h Label: Added get_visible_line_count method 2016-07-18 23:33:06 +02:00
line_edit.cpp LineEdit long indicator, fix #6624 2016-09-28 22:05:34 +02:00
line_edit.h -Added diectly editable expressions on node to VSEditor, closes #6392 2016-09-06 20:34:24 -03:00
link_button.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
link_button.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
margin_container.cpp
margin_container.h
menu_button.cpp MenuButton: Fix event propagation with dialogs 2016-07-18 23:06:14 +02:00
menu_button.h
option_button.cpp
option_button.h
panel_container.cpp
panel_container.h
panel.cpp
panel.h -Added a ColorFrame control, kind of like Texture but for color. 2016-09-11 11:28:01 -03:00
patch_9_frame.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
patch_9_frame.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
popup_menu.cpp fix for travis 2016-06-04 21:45:50 -03:00
popup_menu.h -customizable shortcuts in editor 2016-06-04 21:31:47 -03:00
popup.cpp Remove some noisy debug prints 2016-07-17 18:25:21 +02:00
popup.h
progress_bar.cpp Remove unused variables (third pass) + dead code 2016-07-07 23:16:21 +02:00
progress_bar.h
range.cpp
range.h
reference_frame.cpp
reference_frame.h
rich_text_label.cpp Fix empty reference pages after restarting Godot 2016-07-17 13:29:50 -03:00
rich_text_label.h Adding support to get the raw text without formatting information from a RichTextLabel. 2016-06-29 12:43:51 -03:00
scroll_bar.cpp
scroll_bar.h
scroll_container.cpp fix ScrollContainer cannot scroll when scroll bar is hidden 2016-09-13 11:50:41 +08:00
scroll_container.h
SCsub
separator.cpp
separator.h
slider.cpp Slider value accounts for grabber offset 2016-08-24 03:17:54 -04:00
slider.h
spin_box.cpp Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
spin_box.h
split_container.cpp Fixed overloaded virtual functions with const vs none warning 2016-06-12 13:31:22 -03:00
split_container.h Fixed overloaded virtual functions with const vs none warning 2016-06-12 13:31:22 -03:00
tab_container.cpp VisualScript can now execute visual scripts, but there is no debugger or profiler yet. 2016-08-05 22:48:00 -03:00
tab_container.h
tabs.cpp
tabs.h
text_edit.cpp Add inline ColorPicker to Script text editor. 2016-09-29 09:12:45 +02:00
text_edit.h Add inline ColorPicker to Script text editor. 2016-09-29 09:12:45 +02:00
texture_button.cpp Remove unused variables (third pass) + dead code 2016-07-07 23:16:21 +02:00
texture_button.h
texture_frame.cpp Remove unused variables (third pass) + dead code 2016-07-07 23:16:21 +02:00
texture_frame.h Added options to keep scale and keep aspect centered to TextureFrame, closes #5114 2016-06-11 18:49:35 -03:00
texture_progress.cpp Explicitly initialize TextureProgress's initial angle value. 2016-09-07 20:00:10 -03:00
texture_progress.h
tool_button.cpp
tool_button.h
tree.cpp Add scrolling to Tree control in Drag and Drop mode 2016-09-17 21:29:55 +02:00
tree.h Add scrolling to Tree control in Drag and Drop mode 2016-09-17 21:29:55 +02:00
video_player.cpp Don't crash when video is stopped and played again 2016-09-28 13:39:06 +02:00
video_player.h
viewport_container.cpp -Added ViewportContainer, this is the only way to make viewports show up in GUI now 2016-10-05 01:26:35 -03:00
viewport_container.h -Added ViewportContainer, this is the only way to make viewports show up in GUI now 2016-10-05 01:26:35 -03:00