godot/editor
robfram ea94a82596 Fix non working action names containing whitespaces
Now the action name is quoted if it contains spaces. Also, quotation
mark (") is added to the forbidden character list for action names, as
it was also a bug.

Fix #17322
2018-03-12 21:28:41 +01:00
..
collada Fix typos in code and docs with codespell 2018-01-18 22:01:42 +01:00
doc Refactor version macros and fix related bugs 2018-02-23 20:15:29 +01:00
fileserver Display set_nodelay to GDScript 2018-01-30 13:22:15 -02:00
icons Add a split editor to polygon 2D UV editor, moving an inch closer to adding support for in the future 2018-02-25 12:07:13 -03:00
import Fix typos with codespell 2018-02-21 19:46:06 +01:00
plugins FIX to broken item select list (zoom and RMB) 2018-03-07 21:39:55 +01:00
translations i18n: Sync translation templates with 3.0 source 2018-03-03 10:58:51 +01:00
animation_editor.cpp AnimationEditor: fix time indicator offset 2018-02-22 20:51:28 +07:00
animation_editor.h
array_property_edit.cpp
array_property_edit.h
code_editor.cpp Merge pull request #16241 from Chaosus/zoomlabel 2018-02-19 21:35:11 +01:00
code_editor.h Merge pull request #16241 from Chaosus/zoomlabel 2018-02-19 21:35:11 +01:00
connections_dialog.cpp
connections_dialog.h
create_dialog.cpp Fix new Node dialog Create button behavior 2018-03-04 23:27:18 +01:00
create_dialog.h
dependency_editor.cpp Fix typos in code and docs with codespell 2018-01-18 22:01:42 +01:00
dependency_editor.h
dictionary_property_edit.cpp Fix typos with codespell 2018-02-21 19:46:06 +01:00
dictionary_property_edit.h
editor_about.cpp
editor_about.h
editor_asset_installer.cpp
editor_asset_installer.h
editor_audio_buses.cpp Fix various valgrind reported uninitialized variable uses 2018-02-28 21:55:13 +01:00
editor_audio_buses.h
editor_autoload_settings.cpp Merge pull request #16709 from willnationsdev/autoload-edit 2018-02-19 22:04:42 +01:00
editor_autoload_settings.h Merge pull request #16709 from willnationsdev/autoload-edit 2018-02-19 22:04:42 +01:00
editor_data.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
editor_data.h
editor_dir_dialog.cpp
editor_dir_dialog.h
editor_export.cpp Merge pull request #16957 from akien-mga/version-macros 2018-02-24 01:20:50 +01:00
editor_export.h
editor_file_dialog.cpp Icons update 2018-02-21 19:05:50 -06:00
editor_file_dialog.h Fixes open button not appearing with multiple selection 2018-01-31 16:25:42 -02:00
editor_file_system.cpp
editor_file_system.h
editor_fonts.cpp
editor_fonts.h
editor_help.cpp Fix for a possible compile error under OS X 2018-02-14 19:48:35 -03:00
editor_help.h Fix for a possible compile error under OS X 2018-02-14 19:48:35 -03:00
editor_initialize_ssl.cpp
editor_initialize_ssl.h
editor_log.cpp
editor_log.h
editor_name_dialog.cpp
editor_name_dialog.h
editor_node.cpp 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00
editor_node.h Added an auto quit and auto build flag to the command line options. 2018-02-19 16:22:55 -05:00
editor_path.cpp
editor_path.h
editor_plugin_settings.cpp Remove unused variable from plugin settings update 2018-02-13 18:33:51 -02:00
editor_plugin_settings.h
editor_plugin.cpp Enable EditorPlugin to add/remove autoloads 2018-02-14 20:15:57 -06:00
editor_plugin.h Enable EditorPlugin to add/remove autoloads 2018-02-14 20:15:57 -06:00
editor_profiler.cpp
editor_profiler.h
editor_resource_preview.cpp Clean up some bad words from code comments 2018-02-17 16:00:39 +03:00
editor_resource_preview.h
editor_run_native.cpp
editor_run_native.h
editor_run_script.cpp
editor_run_script.h
editor_run.cpp
editor_run.h
editor_scale.cpp
editor_scale.h
editor_settings.cpp Merge pull request #15399 from poke1024/load-one-translation 2018-02-14 17:04:44 +01:00
editor_settings.h Merge pull request #15399 from poke1024/load-one-translation 2018-02-14 17:04:44 +01:00
editor_sub_scene.cpp Fix inconsistencies and typos in argument names 2018-02-01 16:47:20 +01:00
editor_sub_scene.h Fix inconsistencies and typos in argument names 2018-02-01 16:47:20 +01:00
editor_themes.cpp Fix for a possible crash when a custom theme is not loaded properly 2018-03-03 20:47:57 -03:00
editor_themes.h
export_template_manager.cpp Fix version.txt validation logic for export templates .tpz 2018-02-25 15:24:33 +01:00
export_template_manager.h
file_type_cache.cpp
file_type_cache.h
filesystem_dock.cpp Merge pull request #17243 from delftswa2018/trailingDotFix 2018-03-07 14:09:20 +01:00
filesystem_dock.h Merge pull request #15379 from ianb96/delete_key_fix 2018-02-14 17:06:31 +01:00
groups_editor.cpp
groups_editor.h
import_dock.cpp
import_dock.h
multi_node_edit.cpp
multi_node_edit.h
node_dock.cpp
node_dock.h
output_strings.cpp
output_strings.h
pane_drag.cpp
pane_drag.h
progress_dialog.cpp -Remove color operator clamping, which is unnecesary. Fixes #15184, fixes #14686. 2018-01-12 00:08:32 -03:00
progress_dialog.h
project_export.cpp
project_export.h
project_manager.cpp skip demo download prompt if ssl is unavailable 2018-03-05 17:08:39 +01:00
project_manager.h Add show path button to project manager 2018-02-19 21:56:28 +01:00
project_settings_editor.cpp Fix non working action names containing whitespaces 2018-03-12 21:28:41 +01:00
project_settings_editor.h Enable EditorPlugin to add/remove autoloads 2018-02-14 20:15:57 -06:00
property_editor.cpp Merge pull request #15505 from YeldhamDev/type_icons 2018-02-14 16:58:22 +01:00
property_editor.h
property_selector.cpp
property_selector.h
pvrtc_compress.cpp
pvrtc_compress.h
quick_open.cpp
quick_open.h
register_exporters.h
reparent_dialog.cpp
reparent_dialog.h
run_settings_dialog.cpp
run_settings_dialog.h
scene_tree_dock.cpp Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
scene_tree_dock.h Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
scene_tree_editor.cpp Draw relationship line on scene tree dock if option is on 2018-02-20 22:26:40 +09:00
scene_tree_editor.h Merge pull request #15235 from sersoong/master-batchtoggle 2018-02-18 17:20:15 +01:00
script_create_dialog.cpp Godot now allows built-in irrespective of the filepath. 2018-02-21 14:47:23 +05:30
script_create_dialog.h Fixed "Attach Script" dialog's file dialog labeling. 2018-01-10 00:36:07 -02:00
script_editor_debugger.cpp only show information we have in stacktrace 2018-02-24 21:18:57 +01:00
script_editor_debugger.h Fix #16543 (add button to copy error from debugger) 2018-02-14 14:53:20 +03:00
SCsub
settings_config_dialog.cpp
settings_config_dialog.h
spatial_editor_gizmos.cpp Merge pull request #16402 from Calinou/fix-camera-gizmo 2018-02-13 13:10:33 +01:00
spatial_editor_gizmos.h Fix inconsistencies and typos in argument names 2018-02-01 16:47:20 +01:00