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dummy
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Fix crash when executing VisualShaderNodeParticleMeshEmitter.set_mesh with headless Godot
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2022-09-07 21:31:16 +08:00 |
environment
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
renderer_rd
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Emulate double precision for regular rendering operation.
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2022-09-20 23:40:01 -07:00 |
storage
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Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
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2022-09-02 13:49:53 +02:00 |
renderer_canvas_cull.cpp
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Fix/restore BackBufferCopy
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2022-09-15 02:36:39 +02:00 |
renderer_canvas_cull.h
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Add font LCD sub-pixel anti-aliasing support.
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2022-08-23 08:47:21 +03:00 |
renderer_canvas_render.cpp
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renderer_canvas_render.h
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Add font LCD sub-pixel anti-aliasing support.
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2022-08-23 08:47:21 +03:00 |
renderer_compositor.cpp
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renderer_compositor.h
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
renderer_geometry_instance.cpp
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Rename shader parameter uniform setter/getter methods for consistency
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2022-08-04 23:17:06 +02:00 |
renderer_geometry_instance.h
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Rename shader parameter uniform setter/getter methods for consistency
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2022-08-04 23:17:06 +02:00 |
renderer_scene_cull.cpp
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Replace AABB has_no_volume with has_volume
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2022-09-04 23:03:36 -05:00 |
renderer_scene_cull.h
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Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
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2022-09-02 13:57:02 +02:00 |
renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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renderer_scene_render.cpp
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Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
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2022-09-01 23:52:34 +02:00 |
renderer_scene_render.h
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Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
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2022-09-02 13:57:02 +02:00 |
renderer_scene.cpp
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renderer_scene.h
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Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
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2022-09-02 13:57:02 +02:00 |
renderer_viewport.cpp
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Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node
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2022-09-14 20:55:56 -05:00 |
renderer_viewport.h
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Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node
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2022-09-14 20:55:56 -05:00 |
rendering_device_binds.cpp
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rendering_device_binds.h
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Replace Array return types with TypedArray 2
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2022-08-23 23:21:32 +02:00 |
rendering_device.cpp
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Change Array arguments to TypedArray
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2022-09-01 13:13:19 +02:00 |
rendering_device.h
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Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
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2022-09-02 13:57:02 +02:00 |
rendering_server_default.cpp
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Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
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2022-09-12 17:30:50 -07:00 |
rendering_server_default.h
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Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
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2022-09-02 13:57:02 +02:00 |
rendering_server_globals.cpp
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
rendering_server_globals.h
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
SCsub
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shader_compiler.cpp
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Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
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2022-09-02 13:49:53 +02:00 |
shader_compiler.h
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Add shader uniform hints for screen textures so users can specify custom filter and repeat modes.
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2022-08-09 12:29:49 -04:00 |
shader_language.cpp
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Prevent duplicated hints in shader uniform completion
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2022-09-11 15:21:43 +03:00 |
shader_language.h
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Prevent duplicated hints in shader uniform completion
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2022-09-11 15:21:43 +03:00 |
shader_preprocessor.cpp
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Add defined keyword support to shader preprocessor
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2022-08-20 11:26:59 +03:00 |
shader_preprocessor.h
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Add defined keyword support to shader preprocessor
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2022-08-20 11:26:59 +03:00 |
shader_types.cpp
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Emulate double precision for regular rendering operation.
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2022-09-20 23:40:01 -07:00 |
shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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