godot/servers/rendering
clayjohn 27a3014f50 Emulate double precision for regular rendering operation.
We calculate the lost precision on the CPU and pass it into the GPU
so that it can calculate an error-corrected version of the vertex position
2022-09-20 23:40:01 -07:00
..
dummy Fix crash when executing VisualShaderNodeParticleMeshEmitter.set_mesh with headless Godot 2022-09-07 21:31:16 +08:00
environment Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
renderer_rd Emulate double precision for regular rendering operation. 2022-09-20 23:40:01 -07:00
storage Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 2022-09-02 13:49:53 +02:00
renderer_canvas_cull.cpp Fix/restore BackBufferCopy 2022-09-15 02:36:39 +02:00
renderer_canvas_cull.h Add font LCD sub-pixel anti-aliasing support. 2022-08-23 08:47:21 +03:00
renderer_canvas_render.cpp
renderer_canvas_render.h Add font LCD sub-pixel anti-aliasing support. 2022-08-23 08:47:21 +03:00
renderer_compositor.cpp
renderer_compositor.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
renderer_geometry_instance.cpp Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
renderer_geometry_instance.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
renderer_scene_cull.cpp Replace AABB has_no_volume with has_volume 2022-09-04 23:03:36 -05:00
renderer_scene_cull.h Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2022-09-02 13:57:02 +02:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp Merge pull request #60185 from Calinou/environment-fog-and-sky-affect 2022-09-01 23:52:34 +02:00
renderer_scene_render.h Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2022-09-02 13:57:02 +02:00
renderer_scene.cpp
renderer_scene.h Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2022-09-02 13:57:02 +02:00
renderer_viewport.cpp Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node 2022-09-14 20:55:56 -05:00
renderer_viewport.h Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node 2022-09-14 20:55:56 -05:00
rendering_device_binds.cpp
rendering_device_binds.h Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
rendering_device.cpp Change Array arguments to TypedArray 2022-09-01 13:13:19 +02:00
rendering_device.h Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2022-09-02 13:57:02 +02:00
rendering_server_default.cpp Fix multiwindow support in GLES3 for X11, Windows, and MacOS. 2022-09-12 17:30:50 -07:00
rendering_server_default.h Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2022-09-02 13:57:02 +02:00
rendering_server_globals.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
rendering_server_globals.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
SCsub
shader_compiler.cpp Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 2022-09-02 13:49:53 +02:00
shader_compiler.h Add shader uniform hints for screen textures so users can specify custom filter and repeat modes. 2022-08-09 12:29:49 -04:00
shader_language.cpp Prevent duplicated hints in shader uniform completion 2022-09-11 15:21:43 +03:00
shader_language.h Prevent duplicated hints in shader uniform completion 2022-09-11 15:21:43 +03:00
shader_preprocessor.cpp Add defined keyword support to shader preprocessor 2022-08-20 11:26:59 +03:00
shader_preprocessor.h Add defined keyword support to shader preprocessor 2022-08-20 11:26:59 +03:00
shader_types.cpp Emulate double precision for regular rendering operation. 2022-09-20 23:40:01 -07:00
shader_types.h
shader_warnings.cpp
shader_warnings.h