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renderer_rd
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
renderer_canvas_cull.cpp
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
renderer_canvas_cull.h
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
renderer_canvas_render.cpp
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
renderer_canvas_render.h
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
renderer_compositor.cpp
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
renderer_compositor.h
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
renderer_scene_cull.cpp
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
renderer_scene_cull.h
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
renderer_scene_render.cpp
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
renderer_scene_render.h
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
renderer_scene.cpp
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
renderer_scene.h
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
renderer_storage.cpp
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
renderer_storage.h
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
renderer_viewport.cpp
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
renderer_viewport.h
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
rendering_device_binds.cpp
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rendering_device_binds.h
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rendering_device.cpp
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rendering_device.h
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rendering_server_default.cpp
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
rendering_server_default.h
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
rendering_server_globals.cpp
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
rendering_server_globals.h
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
rendering_server_wrap_mt.cpp
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rendering_server_wrap_mt.h
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Merge pull request #42761 from fire/color-grading-3d
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2020-11-28 23:07:52 +01:00 |
SCsub
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
shader_language.cpp
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Rename TYPE_REAL to TYPE_FLOAT
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2020-12-04 09:47:26 -03:00 |
shader_language.h
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Rename TYPE_REAL to TYPE_FLOAT
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2020-12-04 09:47:26 -03:00 |
shader_types.cpp
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Refactored Mesh internals and formats.
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2020-12-02 13:07:59 -03:00 |
shader_types.h
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