mirror of
https://github.com/godotengine/godot.git
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bc2e8d99e5
leading to unnecesary copy on writes and reduced performance.
83 lines
3.2 KiB
C++
83 lines
3.2 KiB
C++
/*************************************************************************/
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/* string_buffer.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef STRING_BUFFER_H
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#define STRING_BUFFER_H
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#include "ustring.h"
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class StringBuffer {
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static const int SHORT_BUFFER_SIZE = 64;
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CharType short_buffer[SHORT_BUFFER_SIZE];
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String buffer;
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int string_length = 0;
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_FORCE_INLINE_ CharType *current_buffer_ptr() {
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return static_cast<Vector<CharType> &>(buffer).empty() ? short_buffer : buffer.ptrw();
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}
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public:
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StringBuffer &append(CharType p_char);
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StringBuffer &append(const String &p_string);
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StringBuffer &append(const char *p_str);
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StringBuffer &append(const CharType *p_str, int p_clip_to_len = -1);
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_FORCE_INLINE_ void operator+=(CharType p_char) {
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append(p_char);
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}
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_FORCE_INLINE_ void operator+=(const String &p_string) {
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append(p_string);
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}
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_FORCE_INLINE_ void operator+=(const char *p_str) {
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append(p_str);
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}
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_FORCE_INLINE_ void operator+=(const CharType *p_str) {
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append(p_str);
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}
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StringBuffer &reserve(int p_size);
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int length() const;
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String as_string();
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double as_double();
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int64_t as_int();
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_FORCE_INLINE_ operator String() {
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return as_string();
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}
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};
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#endif
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