godot/core/os
Juan Linietsky bc2e8d99e5 Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
..
copymem.h
dir_access.cpp Allow configuring iOS export 2017-11-21 01:16:49 +07:00
dir_access.h Allow configuring iOS export 2017-11-21 01:16:49 +07:00
file_access.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
file_access.h
input_event.cpp Core: Bind InputEventGesture events. 2017-11-24 19:23:04 +01:00
input_event.h Core: Bind InputEventGesture events. 2017-11-24 19:23:04 +01:00
input.cpp Input: expose joy_connection_changed() 2017-10-11 18:55:57 +02:00
input.h
keyboard.cpp Merge pull request #11933 from cxong/master 2017-11-21 14:25:09 -03:00
keyboard.h
main_loop.cpp Bind MainLoop.notif_wm_go_back_request 2017-10-22 14:07:24 +07:00
main_loop.h
memory.cpp Add placement deletes to avoid warnings on VC++ 2017-11-19 21:25:18 +01:00
memory.h Add placement deletes to avoid warnings on VC++ 2017-11-19 21:25:18 +01:00
mutex.cpp
mutex.h
os.cpp Modified low processor sleep to 8000 and made it customizable (should be customizable for editor too) 2017-11-22 14:41:45 -03:00
os.h Modified low processor sleep to 8000 and made it customizable (should be customizable for editor too) 2017-11-22 14:41:45 -03:00
rw_lock.cpp
rw_lock.h
SCsub
semaphore.cpp
semaphore.h
shell.cpp
shell.h
thread_dummy.cpp
thread_dummy.h
thread_safe.cpp
thread_safe.h
thread.cpp
thread.h