godot/core/os
Ruslan Mustakov 275e537058 Allow to obtain virtual keyboard height
On mobile platforms virtual keyboards take up significant amount of
screen space and UI containing a text box may need to be adjusted
after the keyboard appears to keep the text box visible to user. This
commit adds a way to obtain virtual keyabord height so that controls
are aware of how much they need to move.
2017-10-04 17:21:05 +07:00
..
copymem.h
dir_access.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
dir_access.h
file_access.cpp Extract logging logic 2017-09-25 16:19:21 +07:00
file_access.h Extract logging logic 2017-09-25 16:19:21 +07:00
input_event.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
input_event.h
input.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
input.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
keyboard.cpp
keyboard.h
main_loop.cpp
main_loop.h
memory.cpp
memory.h
mutex.cpp
mutex.h
os.cpp Allow to obtain virtual keyboard height 2017-10-04 17:21:05 +07:00
os.h Allow to obtain virtual keyboard height 2017-10-04 17:21:05 +07:00
rw_lock.cpp
rw_lock.h
SCsub
semaphore.cpp
semaphore.h
shell.cpp
shell.h
thread_dummy.cpp
thread_dummy.h
thread_safe.cpp
thread_safe.h
thread.cpp
thread.h