godot/editor/debugger
Daniel Kinsman 5e04f0760a Add target fps editor setting to visual profiler
Use same max fps as project setting

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-09-04 09:47:26 +10:00
..
debug_adapter
editor_debugger_inspector.cpp StringName Dictionary keys 2024-08-29 13:39:27 -07:00
editor_debugger_inspector.h
editor_debugger_node.cpp Expose EditorUndoRedoManager's clear_history() 2024-08-29 19:23:39 +02:00
editor_debugger_node.h Fix weird plural public method names 2024-08-27 13:37:37 -04:00
editor_debugger_server.cpp
editor_debugger_server.h
editor_debugger_tree.cpp Add collapse/expand right click option to remote scene view 2024-07-12 14:33:34 +01:00
editor_debugger_tree.h Add collapse/expand right click option to remote scene view 2024-07-12 14:33:34 +01:00
editor_file_server.cpp
editor_file_server.h
editor_performance_profiler.cpp
editor_performance_profiler.h
editor_profiler.cpp [Scene] Add SceneStringNames::text/value_changed 2024-06-19 09:44:38 +02:00
editor_profiler.h
editor_visual_profiler.cpp Add target fps editor setting to visual profiler 2024-09-04 09:47:26 +10:00
editor_visual_profiler.h
script_editor_debugger.cpp [TextServer] Fix get_word_breaks and it uses. 2024-06-21 14:56:57 +03:00
script_editor_debugger.h
SCsub