godot/servers/rendering/renderer_rd
reduz 2748b9a10d Add support for low-end 3D rendering.
-Reduce number of uniform sets from 6 to 4.
-Remove features in low end mode, in order to reduce the number of texture units fit to 16.
2020-12-07 20:50:57 -03:00
..
shaders Add support for low-end 3D rendering. 2020-12-07 20:50:57 -03:00
effects_rd.cpp
effects_rd.h
light_cluster_builder.cpp Rename RD texture "type" to "texture_type" 2020-12-04 19:34:50 -05:00
light_cluster_builder.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Rename RD texture "type" to "texture_type" 2020-12-04 19:34:50 -05:00
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp
renderer_compositor_rd.h
renderer_scene_render_forward.cpp Add support for low-end 3D rendering. 2020-12-07 20:50:57 -03:00
renderer_scene_render_forward.h Add support for low-end 3D rendering. 2020-12-07 20:50:57 -03:00
renderer_scene_render_rd.cpp Add support for low-end 3D rendering. 2020-12-07 20:50:57 -03:00
renderer_scene_render_rd.h Add support for low-end 3D rendering. 2020-12-07 20:50:57 -03:00
renderer_storage_rd.cpp Merge pull request #36382 from aaronfranke/unhide-the-hidden 2020-12-05 13:19:30 +01:00
renderer_storage_rd.h
SCsub
shader_compiler_rd.cpp
shader_compiler_rd.h
shader_rd.cpp Add support for low-end 3D rendering. 2020-12-07 20:50:57 -03:00
shader_rd.h Add support for low-end 3D rendering. 2020-12-07 20:50:57 -03:00