godot/core/string
Juan Linietsky 273a6eeb66 Redo how the remote filesystem works
Instead of reading files over the network, the new version uses a local file cache and only updates files when it changes.

The original remote filesystem was created 14 years ago, when ethernet was faster than hard drives or even flash. Also, mobile devices have a very small amount of storage.
Nowadays, this is no longer the case so the approach is changed to using a persistent cache in the target device.

Co-authored-by: m4gr3d
2023-05-08 11:57:54 +02:00
..
char_range.inc
char_utils.h
locales.h
node_path.cpp Remove unused has_slashes from NodePath 2023-02-01 11:32:39 -06:00
node_path.h Remove unused has_slashes from NodePath 2023-02-01 11:32:39 -06:00
optimized_translation.cpp
optimized_translation.h
print_string.cpp Redo how the remote filesystem works 2023-05-08 11:57:54 +02:00
print_string.h Redo how the remote filesystem works 2023-05-08 11:57:54 +02:00
SCsub
string_buffer.h
string_builder.cpp
string_builder.h
string_name.cpp Optimize Object::get_class_name 2023-04-08 19:25:50 +02:00
string_name.h Optimize Object::get_class_name 2023-04-08 19:25:50 +02:00
translation_po.cpp Don't warn when using TTRN() in a language without plurals 2023-02-11 13:21:57 +08:00
translation_po.h
translation.cpp Improve layout direction/locale automatic selection. 2023-02-22 08:37:14 +02:00
translation.h Prepare for moving editor and classref translations to godot-editor-l10n repo 2023-02-07 14:20:40 +01:00
ucaps.h
ustring.cpp Fix misuses of error macros 2023-04-18 10:20:48 +03:00
ustring.h Optimize Node::add_child validation 2023-04-07 13:18:47 +02:00