mirror of
https://github.com/godotengine/godot.git
synced 2024-12-03 09:52:18 +08:00
273a6eeb66
Instead of reading files over the network, the new version uses a local file cache and only updates files when it changes. The original remote filesystem was created 14 years ago, when ethernet was faster than hard drives or even flash. Also, mobile devices have a very small amount of storage. Nowadays, this is no longer the case so the approach is changed to using a persistent cache in the target device. Co-authored-by: m4gr3d |
||
---|---|---|
.. | ||
char_range.inc | ||
char_utils.h | ||
locales.h | ||
node_path.cpp | ||
node_path.h | ||
optimized_translation.cpp | ||
optimized_translation.h | ||
print_string.cpp | ||
print_string.h | ||
SCsub | ||
string_buffer.h | ||
string_builder.cpp | ||
string_builder.h | ||
string_name.cpp | ||
string_name.h | ||
translation_po.cpp | ||
translation_po.h | ||
translation.cpp | ||
translation.h | ||
ucaps.h | ||
ustring.cpp | ||
ustring.h |