godot/servers/rendering
reduz b2f6db7aa8
Implement Specialization Constants
* Added support to our local copy of SpirV Reflect (which does not support it).
* Pass them on render or compute pipeline creation.
* Not implemented in our shaders yet.
2021-07-11 23:16:09 +02:00
..
renderer_rd Fix material invalidation on reimport. 2021-07-07 19:55:20 -03:00
rasterizer_dummy.h Fix Render Info 2021-07-03 10:15:04 -03:00
renderer_canvas_cull.cpp Improve RID_Owner memory usage 2021-06-29 12:28:08 -03:00
renderer_canvas_cull.h Improve RID_Owner memory usage 2021-06-29 12:28:08 -03:00
renderer_canvas_render.cpp
renderer_canvas_render.h Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_compositor.cpp
renderer_compositor.h Fix Render Info 2021-07-03 10:15:04 -03:00
renderer_scene_cull.cpp Fix Command Queue Crash 2021-07-07 10:57:56 -03:00
renderer_scene_cull.h Fix Render Info 2021-07-03 10:15:04 -03:00
renderer_scene_occlusion_cull.cpp Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp Inverse XR camera offset for stereoscopic rendering 2021-06-19 19:33:40 +10:00
renderer_scene_render.h Fix Render Info 2021-07-03 10:15:04 -03:00
renderer_scene.cpp
renderer_scene.h Fix Render Info 2021-07-03 10:15:04 -03:00
renderer_storage.cpp
renderer_storage.h Fix Render Info 2021-07-03 10:15:04 -03:00
renderer_thread_pool.cpp
renderer_thread_pool.h
renderer_viewport.cpp Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
renderer_viewport.h Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
rendering_device_binds.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
rendering_device_binds.h Implement Specialization Constants 2021-07-11 23:16:09 +02:00
rendering_device.cpp Implement Specialization Constants 2021-07-11 23:16:09 +02:00
rendering_device.h Implement Specialization Constants 2021-07-11 23:16:09 +02:00
rendering_server_default.cpp Fix Render Info 2021-07-03 10:15:04 -03:00
rendering_server_default.h Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_language.cpp
shader_language.h
shader_types.cpp Fix Subsurface Scattering 2021-07-05 17:17:45 -03:00
shader_types.h
shader_warnings.cpp
shader_warnings.h