godot/doc/classes/AnimationNodeAnimation.xml
Rémi Verschelde c6cea6e9b3 doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-30 13:58:07 +02:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeAnimation" inherits="AnimationRootNode" category="Core" version="3.2">
<brief_description>
Input animation to use in an [AnimationNodeBlendTree].
</brief_description>
<description>
A resource to add to an [AnimationNodeBlendTree]. Only features one output set using the [member animation] property. Use it as an input for [AnimationNode] that blend animations together.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="animation" type="String" setter="set_animation" getter="get_animation" default="&quot;&quot;">
Animation to use as an output. It is one of the animations provided by [member AnimationTree.anim_player].
</member>
</members>
<constants>
</constants>
</class>