Hugo Locurcio 26f6625dcc
Always sample the heightmap with linear filtering in BaseMaterial3D
Nearest-neighbor filtering of the heightmap results in a broken
appearance, with and without Deep Parallax enabled on the material.

Linear filtering results in a more expected appearance. This does
not affect other texture maps such as albedo, normal or roughness.
2022-06-14 18:56:18 +02:00
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2022-06-14 14:58:44 +02:00
2022-05-20 22:40:38 +02:00
2022-06-14 14:58:44 +02:00