godot/servers
Juan Linietsky 4ffc0d6b3f Refactored shadowmapping.
- Made shadow bias size independent, so it will remain when changing light or camera size.
- Implemented normal offset bias, which greatly enhances quality.
- Added transmission to subsurface scattering
- Reimplemented shadow filter modes

Closes #17260
2020-04-08 11:19:43 -03:00
..
arvr SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
audio Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
camera SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
physics_2d Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
physics_3d Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rendering Refactored shadowmapping. 2020-04-08 11:19:43 -03:00
arvr_server.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
arvr_server.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
audio_server.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
audio_server.h Remove the audio memory allocator, use regular one instead. 2020-03-27 20:36:43 -03:00
camera_server.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
camera_server.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
display_server.cpp Fix Clang warnings on Windows 2020-04-01 16:28:20 +02:00
display_server.h Fix Clang warnings on Windows 2020-04-01 16:28:20 +02:00
navigation_server_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
navigation_server_2d.h doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
navigation_server_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
navigation_server_3d.h More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
physics_server_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
physics_server_2d.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
physics_server_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
physics_server_3d.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
register_server_types.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
register_server_types.h Yay very basic 3D (only white) finally shows. 2020-02-11 11:59:27 +01:00
rendering_server.cpp Refactored shadowmapping. 2020-04-08 11:19:43 -03:00
rendering_server.h Refactored shadowmapping. 2020-04-08 11:19:43 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
server_wrap_mt_common.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00