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339 lines
12 KiB
Plaintext
339 lines
12 KiB
Plaintext
/*************************************************************************/
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/* godot_window_delegate.mm */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "godot_window_delegate.h"
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#include "display_server_macos.h"
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#include "godot_button_view.h"
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#include "godot_window.h"
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@implementation GodotWindowDelegate
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- (void)setWindowID:(DisplayServer::WindowID)wid {
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window_id = wid;
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}
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- (BOOL)windowShouldClose:(id)sender {
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DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
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if (!ds || !ds->has_window(window_id)) {
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return YES;
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}
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ds->send_window_event(ds->get_window(window_id), DisplayServerMacOS::WINDOW_EVENT_CLOSE_REQUEST);
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return NO;
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}
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- (void)windowWillClose:(NSNotification *)notification {
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DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
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if (!ds || !ds->has_window(window_id)) {
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return;
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}
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ds->popup_close(window_id);
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DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
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while (wd.transient_children.size()) {
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ds->window_set_transient(*wd.transient_children.begin(), DisplayServerMacOS::INVALID_WINDOW_ID);
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}
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if (wd.transient_parent != DisplayServerMacOS::INVALID_WINDOW_ID) {
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ds->window_set_transient(window_id, DisplayServerMacOS::INVALID_WINDOW_ID);
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}
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ds->window_destroy(window_id);
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}
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- (NSArray<NSWindow *> *)customWindowsToEnterFullScreenForWindow:(NSWindow *)window {
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DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
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if (!ds || !ds->has_window(window_id)) {
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return nullptr;
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}
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old_frame = [window frame];
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old_style_mask = [window styleMask];
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NSMutableArray<NSWindow *> *windows = [[NSMutableArray alloc] init];
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[windows addObject:window];
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return windows;
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}
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- (void)window:(NSWindow *)window startCustomAnimationToEnterFullScreenWithDuration:(NSTimeInterval)duration {
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[(GodotWindow *)window setAnimDuration:duration];
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[window setFrame:[[window screen] frame] display:YES animate:YES];
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}
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- (void)windowDidEnterFullScreen:(NSNotification *)notification {
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DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
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if (!ds || !ds->has_window(window_id)) {
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return;
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}
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DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
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wd.fullscreen = true;
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// Reset window size limits.
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[wd.window_object setContentMinSize:NSMakeSize(0, 0)];
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[wd.window_object setContentMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)];
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[(GodotWindow *)wd.window_object setAnimDuration:-1.0f];
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// Reset custom window buttons.
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if ([wd.window_object styleMask] & NSWindowStyleMaskFullSizeContentView) {
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ds->window_set_custom_window_buttons(wd, false);
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}
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// Force window resize event.
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[self windowDidResize:notification];
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ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_TITLEBAR_CHANGE);
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}
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- (NSArray<NSWindow *> *)customWindowsToExitFullScreenForWindow:(NSWindow *)window {
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DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
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if (!ds || !ds->has_window(window_id)) {
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return nullptr;
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}
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DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
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// Restore custom window buttons.
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if ([wd.window_object styleMask] & NSWindowStyleMaskFullSizeContentView) {
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ds->window_set_custom_window_buttons(wd, true);
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}
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ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_TITLEBAR_CHANGE);
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NSMutableArray<NSWindow *> *windows = [[NSMutableArray alloc] init];
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[windows addObject:wd.window_object];
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return windows;
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}
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- (void)window:(NSWindow *)window startCustomAnimationToExitFullScreenWithDuration:(NSTimeInterval)duration {
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[(GodotWindow *)window setAnimDuration:duration];
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[window setStyleMask:old_style_mask];
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[window setFrame:old_frame display:YES animate:YES];
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}
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- (void)windowDidExitFullScreen:(NSNotification *)notification {
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DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
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if (!ds || !ds->has_window(window_id)) {
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return;
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}
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DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
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wd.fullscreen = false;
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[(GodotWindow *)wd.window_object setAnimDuration:-1.0f];
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// Set window size limits.
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const float scale = ds->screen_get_max_scale();
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if (wd.min_size != Size2i()) {
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Size2i size = wd.min_size / scale;
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[wd.window_object setContentMinSize:NSMakeSize(size.x, size.y)];
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}
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if (wd.max_size != Size2i()) {
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Size2i size = wd.max_size / scale;
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[wd.window_object setContentMaxSize:NSMakeSize(size.x, size.y)];
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}
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// Restore resizability state.
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if (wd.resize_disabled) {
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[wd.window_object setStyleMask:[wd.window_object styleMask] & ~NSWindowStyleMaskResizable];
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}
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// Restore on-top state.
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if (wd.on_top) {
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[wd.window_object setLevel:NSFloatingWindowLevel];
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}
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// Force window resize event.
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[self windowDidResize:notification];
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}
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- (void)windowDidChangeBackingProperties:(NSNotification *)notification {
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DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
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if (!ds || !ds->has_window(window_id)) {
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return;
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}
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DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
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CGFloat new_scale_factor = [wd.window_object backingScaleFactor];
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CGFloat old_scale_factor = [[[notification userInfo] objectForKey:@"NSBackingPropertyOldScaleFactorKey"] doubleValue];
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if (new_scale_factor != old_scale_factor) {
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// Set new display scale and window size.
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const float scale = ds->screen_get_max_scale();
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const NSRect content_rect = [wd.window_view frame];
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wd.size.width = content_rect.size.width * scale;
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wd.size.height = content_rect.size.height * scale;
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ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_DPI_CHANGE);
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CALayer *layer = [wd.window_view layer];
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if (layer) {
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layer.contentsScale = scale;
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}
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//Force window resize event
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[self windowDidResize:notification];
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}
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}
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- (void)windowWillStartLiveResize:(NSNotification *)notification {
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DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
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if (ds && ds->has_window(window_id)) {
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DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
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wd.last_frame_rect = [wd.window_object frame];
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ds->set_is_resizing(true);
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}
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}
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- (void)windowDidEndLiveResize:(NSNotification *)notification {
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DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
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if (ds) {
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ds->set_is_resizing(false);
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}
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}
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- (void)windowDidResize:(NSNotification *)notification {
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DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
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if (!ds || !ds->has_window(window_id)) {
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return;
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}
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DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
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const NSRect content_rect = [wd.window_view frame];
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const float scale = ds->screen_get_max_scale();
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wd.size.width = content_rect.size.width * scale;
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wd.size.height = content_rect.size.height * scale;
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CALayer *layer = [wd.window_view layer];
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if (layer) {
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layer.contentsScale = scale;
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}
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ds->window_resize(window_id, wd.size.width, wd.size.height);
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if (!wd.rect_changed_callback.is_null()) {
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Variant size = Rect2i(ds->window_get_position(window_id), ds->window_get_size(window_id));
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Variant *sizep = &size;
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Variant ret;
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Callable::CallError ce;
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wd.rect_changed_callback.callp((const Variant **)&sizep, 1, ret, ce);
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}
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}
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- (void)windowDidMove:(NSNotification *)notification {
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DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
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if (!ds || !ds->has_window(window_id)) {
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return;
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}
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DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
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ds->release_pressed_events();
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if (!wd.rect_changed_callback.is_null()) {
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Variant size = Rect2i(ds->window_get_position(window_id), ds->window_get_size(window_id));
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Variant *sizep = &size;
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Variant ret;
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Callable::CallError ce;
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wd.rect_changed_callback.callp((const Variant **)&sizep, 1, ret, ce);
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}
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}
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- (void)windowDidBecomeKey:(NSNotification *)notification {
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DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
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if (!ds || !ds->has_window(window_id)) {
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return;
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}
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DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
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if (wd.window_button_view) {
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[(GodotButtonView *)wd.window_button_view displayButtons];
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}
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if (ds->mouse_get_mode() == DisplayServer::MOUSE_MODE_CAPTURED) {
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const NSRect content_rect = [wd.window_view frame];
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NSRect point_in_window_rect = NSMakeRect(content_rect.size.width / 2, content_rect.size.height / 2, 0, 0);
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NSPoint point_on_screen = [[wd.window_view window] convertRectToScreen:point_in_window_rect].origin;
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CGPoint mouse_warp_pos = { point_on_screen.x, CGDisplayBounds(CGMainDisplayID()).size.height - point_on_screen.y };
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CGWarpMouseCursorPosition(mouse_warp_pos);
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} else {
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ds->update_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]);
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}
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ds->set_last_focused_window(window_id);
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ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_FOCUS_IN);
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}
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- (void)windowDidResignKey:(NSNotification *)notification {
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DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
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if (!ds || !ds->has_window(window_id)) {
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return;
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}
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DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
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if (wd.window_button_view) {
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[(GodotButtonView *)wd.window_button_view displayButtons];
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}
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ds->release_pressed_events();
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ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_FOCUS_OUT);
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}
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- (void)windowDidMiniaturize:(NSNotification *)notification {
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DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
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if (!ds || !ds->has_window(window_id)) {
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return;
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}
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DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
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ds->release_pressed_events();
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ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_FOCUS_OUT);
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}
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- (void)windowDidDeminiaturize:(NSNotification *)notification {
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DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
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if (!ds || !ds->has_window(window_id)) {
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return;
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}
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DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
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ds->set_last_focused_window(window_id);
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ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_FOCUS_IN);
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}
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@end
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