godot/servers/physics_3d
PouleyKetchoupp 26bd432707 Harmonize default value for collision mask in ray/shape queries
The default mask for queries was 0, 0x7FFFFFFF or 0xFFFFFFFF depending
on the cases.

Now always using 0xFFFFFFFF (in the form of UINT32_MAX to make it clear)
in order to use all layers by default.
2021-08-30 16:42:49 -07:00
..
joints Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
area_3d_sw.cpp Fix point gravity calculation 2021-08-24 09:32:28 -07:00
area_3d_sw.h Fix point gravity calculation 2021-08-24 09:32:28 -07:00
area_pair_3d_sw.cpp One-directional layer check for Area vs. RigidBody/SoftBody/Area 2021-08-17 09:32:00 -07:00
area_pair_3d_sw.h One-directional layer check for Area vs. RigidBody/SoftBody/Area 2021-08-17 09:32:00 -07:00
body_3d_sw.cpp Fix point gravity calculation 2021-08-24 09:32:28 -07:00
body_3d_sw.h Fix point gravity calculation 2021-08-24 09:32:28 -07:00
body_pair_3d_sw.cpp One-directional collision layer check for rigid bodies and soft bodies 2021-07-19 17:24:04 -07:00
body_pair_3d_sw.h One-directional collision layer check for rigid bodies and soft bodies 2021-07-19 17:24:04 -07:00
broad_phase_3d_bvh.cpp Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
broad_phase_3d_bvh.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
broad_phase_3d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_3d_sw.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
collision_object_3d_sw.cpp Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:51:47 -07:00
collision_object_3d_sw.h One-directional collision layer check for rigid bodies and soft bodies 2021-07-19 17:24:04 -07:00
collision_solver_3d_sat.cpp Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
collision_solver_3d_sat.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
collision_solver_3d_sw.cpp Optimize area detection and intersect_shape queries with concave shapes 2021-08-27 09:53:40 -07:00
collision_solver_3d_sw.h Optimize area detection and intersect_shape queries with concave shapes 2021-08-27 09:53:40 -07:00
constraint_3d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
gjk_epa.cpp Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
gjk_epa.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
joints_3d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
physics_server_3d_sw.cpp Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
physics_server_3d_sw.h Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
physics_server_3d_wrap_mt.cpp Refactor CommandQueueMT 2021-06-09 13:10:49 -03:00
physics_server_3d_wrap_mt.h Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
SCsub
shape_3d_sw.cpp Optimize area detection and intersect_shape queries with concave shapes 2021-08-27 09:53:40 -07:00
shape_3d_sw.h Optimize area detection and intersect_shape queries with concave shapes 2021-08-27 09:53:40 -07:00
soft_body_3d_sw.cpp Fix point gravity calculation 2021-08-24 09:32:28 -07:00
soft_body_3d_sw.h Enabled area-specific wind forces 2021-08-23 17:00:50 -04:00
space_3d_sw.cpp Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
space_3d_sw.h Harmonize default value for collision mask in ray/shape queries 2021-08-30 16:42:49 -07:00
step_3d_sw.cpp Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
step_3d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00