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This also adds `Engine.get_architecture_name()` to get the name of the CPU architecture the Godot binary was built for. |
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.. | ||
extension_api_dump.cpp | ||
extension_api_dump.h | ||
gdnative_interface.cpp | ||
gdnative_interface.h | ||
make_wrappers.py | ||
native_extension_manager.cpp | ||
native_extension_manager.h | ||
native_extension.cpp | ||
native_extension.h | ||
SCsub |