godot/main
Riteo 2677af7794 Handle display driver preferences consistently between editor and projects
The way that it was implemented before allowed for the project property
to spill over to the editor if the `prefer_wayland` property is not
present which, while not completely likely, is still a possibility. This
specific part is thus more of a correctness change, ensuring that we
always enforce the default display server when not running a project.

This commit also removes the restart requirement for the relative
display driver project settings as they're independent and a restart
would do nothing useful.
2024-02-07 16:49:21 +01:00
..
app_icon.png
main_builders.py
main_timer_sync.cpp
main_timer_sync.h
main.cpp Handle display driver preferences consistently between editor and projects 2024-02-07 16:49:21 +01:00
main.h Add colors to the command-line help 2024-02-01 23:44:29 +01:00
performance.cpp Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
performance.h
SCsub
splash.png