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This property was intended to provide a way to have SSAO or VoxelGI ambient occlusion with a color other than black. However, it was dropped during the Vulkan renderer development due to the performance overhead it caused when the feature wasn't used. |
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.. | ||
renderer_rd | ||
rasterizer_dummy.h | ||
renderer_canvas_cull.cpp | ||
renderer_canvas_cull.h | ||
renderer_canvas_render.cpp | ||
renderer_canvas_render.h | ||
renderer_compositor.cpp | ||
renderer_compositor.h | ||
renderer_scene_cull.cpp | ||
renderer_scene_cull.h | ||
renderer_scene_occlusion_cull.cpp | ||
renderer_scene_occlusion_cull.h | ||
renderer_scene_render.cpp | ||
renderer_scene_render.h | ||
renderer_scene.cpp | ||
renderer_scene.h | ||
renderer_storage.cpp | ||
renderer_storage.h | ||
renderer_thread_pool.cpp | ||
renderer_thread_pool.h | ||
renderer_viewport.cpp | ||
renderer_viewport.h | ||
rendering_device_binds.cpp | ||
rendering_device_binds.h | ||
rendering_device.cpp | ||
rendering_device.h | ||
rendering_server_default.cpp | ||
rendering_server_default.h | ||
rendering_server_globals.cpp | ||
rendering_server_globals.h | ||
SCsub | ||
shader_language.cpp | ||
shader_language.h | ||
shader_types.cpp | ||
shader_types.h | ||
shader_warnings.cpp | ||
shader_warnings.h |