mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
4c3f7d1290
Adds multi-channel SDF font texture generation and rendering support. Adds per-font oversampling support. Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading. Adds BMFont binary format and outline support.
67 lines
2.0 KiB
Python
67 lines
2.0 KiB
Python
#!/usr/bin/env python
|
|
|
|
Import("env")
|
|
Import("env_modules")
|
|
|
|
env_msdfgen = env_modules.Clone()
|
|
|
|
# Thirdparty source files
|
|
|
|
thirdparty_obj = []
|
|
|
|
if env["builtin_msdfgen"]:
|
|
env_msdfgen.disable_warnings()
|
|
|
|
thirdparty_dir = "#thirdparty/msdfgen/"
|
|
thirdparty_sources = [
|
|
"core/Contour.cpp",
|
|
"core/EdgeHolder.cpp",
|
|
"core/MSDFErrorCorrection.cpp",
|
|
"core/Projection.cpp",
|
|
"core/Scanline.cpp",
|
|
"core/Shape.cpp",
|
|
"core/SignedDistance.cpp",
|
|
"core/Vector2.cpp",
|
|
"core/contour-combiners.cpp",
|
|
"core/edge-coloring.cpp",
|
|
"core/edge-segments.cpp",
|
|
"core/edge-selectors.cpp",
|
|
"core/equation-solver.cpp",
|
|
"core/msdf-error-correction.cpp",
|
|
"core/msdfgen.cpp",
|
|
"core/rasterization.cpp",
|
|
"core/render-sdf.cpp",
|
|
"core/sdf-error-estimation.cpp",
|
|
"core/shape-description.cpp",
|
|
]
|
|
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
|
|
|
|
env_msdfgen.Append(CPPPATH=["#thirdparty/freetype/include", "#thirdparty/msdfgen", "#thirdparty/nanosvg"])
|
|
|
|
lib = env_msdfgen.add_library("msdfgen_builtin", thirdparty_sources)
|
|
thirdparty_obj += lib
|
|
|
|
# Needs to be appended to arrive after libscene in the linker call,
|
|
# but we don't want it to arrive *after* system libs, so manual hack
|
|
# LIBS contains first SCons Library objects ("SCons.Node.FS.File object")
|
|
# and then plain strings for system library. We insert between the two.
|
|
inserted = False
|
|
for idx, linklib in enumerate(env["LIBS"]):
|
|
if isinstance(linklib, (str, bytes)): # first system lib such as "X11", otherwise SCons lib object
|
|
env["LIBS"].insert(idx, lib)
|
|
inserted = True
|
|
break
|
|
if not inserted:
|
|
env.Append(LIBS=[lib])
|
|
|
|
|
|
# Godot source files
|
|
|
|
module_obj = []
|
|
|
|
env_msdfgen.add_source_files(module_obj, "*.cpp")
|
|
env.modules_sources += module_obj
|
|
|
|
# Needed to force rebuilding the module files when the thirdparty library is updated.
|
|
env.Depends(module_obj, thirdparty_obj)
|