godot/modules/gltf
Yuri Sizov 356624ce6d Merge pull request #80807 from aaronfranke/gltf-skin-mesh-comment
GLTF: Add a comment for skinned mesh tree placement
2023-09-06 14:49:06 +02:00
..
doc_classes GLTF: Add center of mass property 2023-08-11 11:27:01 -05:00
editor Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
extensions Add support for KTX & KTX2 image format 2023-08-19 10:27:29 +02:00
structures
config.py
gltf_defines.h
gltf_document.cpp GLTF: Add a comment for skinned mesh tree placement 2023-09-05 12:19:31 -05:00
gltf_document.h Set base_path and filename during export 2023-08-03 16:49:22 -05:00
gltf_state.cpp Expose filename in GLTFState 2023-08-03 16:38:10 -05:00
gltf_state.h Expose filename in GLTFState 2023-08-03 16:38:10 -05:00
gltf_template_convert.h
README.md
register_types.cpp Merge pull request #76572 from acazuc/ktx_format_support 2023-08-19 13:00:35 +02:00
register_types.h
SCsub

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.