godot/servers/rendering/renderer_rd
Rémi Verschelde 261fe7ce6a
Merge pull request #83704 from clayjohn/misc-mesh-fixes
Some more fixes for compressed meshes
2023-10-24 10:54:23 +02:00
..
effects Fix shadow debug frustum index buffer size 2023-10-19 13:48:11 -07:00
environment Merge pull request #82877 from tomissj2/master 2023-10-05 22:51:48 +02:00
forward_clustered Add an extra backbuffer color texture that can be used when an upscaler is in use. 2023-10-17 13:36:27 -03:00
forward_mobile Ensure that only visible paired lights are used 2023-10-17 13:02:46 +02:00
shaders Merge pull request #79921 from mandryskowski/ssr_transparency 2023-10-11 22:37:02 +02:00
spirv-reflect
storage_rd Merge pull request #83704 from clayjohn/misc-mesh-fixes 2023-10-24 10:54:23 +02:00
cluster_builder_rd.cpp
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h Some more fixes for compressed meshes 2023-10-24 09:38:12 +02:00
renderer_canvas_render_rd.cpp Add property hint for 2D shadow size project setting 2023-10-22 00:28:19 +02:00
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp Fix drawing of viewports without swapping buffers 2023-10-03 13:51:47 +02:00
renderer_compositor_rd.h
renderer_scene_render_rd.cpp Add an extra backbuffer color texture that can be used when an upscaler is in use. 2023-10-17 13:36:27 -03:00
renderer_scene_render_rd.h
SCsub
shader_rd.cpp Prevent _allocate_placeholders crash if p_version->variants is null 2023-10-22 23:19:00 +08:00
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h