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https://github.com/godotengine/godot.git
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2609cc9ef4
used before GDScript, with squirrel apparently
83 lines
2.5 KiB
XML
83 lines
2.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Script" inherits="Resource" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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A class stored as a resource.
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</brief_description>
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<description>
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A class stored as a resource. The script exends the functionality of all objects that instance it.
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The 'new' method of a script subclass creates a new instance. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="can_instance" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns true if the script can be instanced.
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</description>
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</method>
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<method name="get_source_code" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Returns the script source code, or an empty string if source code is not available.
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</description>
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</method>
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<method name="has_script_signal" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="signal_name" type="String">
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</argument>
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<description>
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Returns true if the script, or a base class, defines a signal with the given name.
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</description>
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</method>
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<method name="has_source_code" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns true if the script contains non-empty source code.
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</description>
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</method>
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<method name="instance_has" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="base_object" type="Object">
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</argument>
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<description>
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Returns true if 'base_object' is an instance of this script.
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</description>
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</method>
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<method name="is_tool" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns true if the script is a tool script. A tool script can run in the editor.
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</description>
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</method>
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<method name="reload">
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<return type="int" enum="Error">
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</return>
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<argument index="0" name="keep_state" type="bool" default="false">
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</argument>
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<description>
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Reloads the script's class implementation. Returns an error code.
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</description>
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</method>
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<method name="set_source_code">
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<return type="void">
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</return>
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<argument index="0" name="source" type="String">
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</argument>
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<description>
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Sets the script source code. Does not reload the class implementation.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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