godot/modules/fbx
bqqbarbhg 095569011c Resolve bind poses from FBX clusters instead of FBX poses
Turns out that the information in FBX Pose objects is relatively often broken.
Using skin cluster bind poses seems more reliable, but cannot capture the bind pose of the root bone.
2024-04-25 21:13:50 +03:00
..
doc_classes
editor
config.py
fbx_document.cpp Resolve bind poses from FBX clusters instead of FBX poses 2024-04-25 21:13:50 +03:00
fbx_document.h
fbx_state.cpp
fbx_state.h
register_types.cpp
register_types.h
SCsub