Go to file
Lyuma 25ddb3dd7f rest fixer: Apply orthonormalized scale to anims
Adjust the logic for position and scale animation tracks in the Apply Node Transforms case
To match how we adjust bone pose/rest, use basis.orthonormalized() for parentless bones.
2024-05-16 02:45:42 -07:00
.github CI: Re-add CHANGED_FILES logic for pre-commit checks 2024-05-11 15:55:23 +02:00
core Cleanup unused/underused singleton StringNames 2024-05-14 18:18:29 +02:00
doc [Editor] Add editor setting to control "disable_embedded_bitmaps" property of the editor fonts. 2024-05-14 09:26:22 +03:00
drivers Merge pull request #91846 from rburing/multimesh_cache_me_if_you_can 2024-05-14 18:09:58 +02:00
editor rest fixer: Apply orthonormalized scale to anims 2024-05-16 02:45:42 -07:00
main Merge pull request #91927 from timothyqiu/monitor-names 2024-05-14 12:07:14 +02:00
misc Add Dutch tranlsation for Linux desktop file 2024-05-14 06:55:36 +02:00
modules Merge pull request #91952 from dsnopek/openxr-composition-layer-sample-count 2024-05-14 18:10:14 +02:00
platform Merge pull request #91856 from patwork/double-quotes-in-head 2024-05-13 17:32:18 +02:00
scene Cleanup unused/underused singleton StringNames 2024-05-14 18:18:29 +02:00
servers Merge pull request #91909 from KoBeWi/have_fun_reviewing_this 2024-05-14 12:07:03 +02:00
tests Merge pull request #91909 from KoBeWi/have_fun_reviewing_this 2024-05-14 12:07:03 +02:00
thirdparty Merge pull request #91942 from akien-mga/enet-1.3.18 2024-05-14 18:10:11 +02:00
.clang-format
.clang-tidy Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
.editorconfig
.git-blame-ignore-revs
.gitattributes Dotnet: Fix attributes for sln/csproj files 2024-05-03 12:21:51 -05:00
.gitignore
.mailmap Update AUTHORS and DONORS list 2024-05-01 13:17:11 +02:00
.pre-commit-config.yaml CI: Overhaul static checks to use pre-commit 2024-05-08 10:30:24 -05:00
AUTHORS.md Update AUTHORS and DONORS list 2024-05-01 13:17:11 +02:00
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt enet: Update to 1.3.18 2024-05-14 12:55:21 +02:00
DONORS.md Update AUTHORS and DONORS list 2024-05-01 13:17:11 +02:00
gles3_builders.py Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
glsl_builders.py
godot.manifest
icon_outlined.png
icon_outlined.svg
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.txt
logo_outlined.png
logo_outlined.svg
logo.png
logo.svg
methods.py SCons: Generate all scripts natively 2024-05-07 15:30:45 -05:00
platform_methods.py SCons: Generate all scripts natively 2024-05-07 15:30:45 -05:00
README.md
SConstruct Merge pull request #91833 from akien-mga/scons-min-gcc-version-9 2024-05-14 18:09:54 +02:00
scu_builders.py
version.py Bump version to 4.3-beta 2024-05-13 17:37:07 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs