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Merge pull request #24502 from Shinryuuji/fix-texturelayered-format
Fix TextureLayered::create not retaining format
2018-12-20 19:13:23 +01:00
core Merge pull request #24500 from akien-mga/drop-global_defaults 2018-12-20 11:49:32 +01:00
doc doc: Add missing commas after "If true/false" 2018-12-20 13:47:12 +01:00
drivers Merge pull request #24499 from akien-mga/android-thirdparty 2018-12-20 19:12:58 +01:00
editor CodeEditor: Drop unused enable_complete_timer variable 2018-12-19 20:31:55 +01:00
main Core: Drop unused global_defaults logic 2018-12-20 11:02:49 +01:00
misc File icons: separate icons for gdscript, resource, scene and projects. 2018-12-06 15:16:36 +02:00
modules Merge pull request #24499 from akien-mga/android-thirdparty 2018-12-20 19:12:58 +01:00
platform Android: Better identify thirdparty C/C++ code 2018-12-20 13:07:54 +01:00
scene Fix TextureLayered::create not retaining format 2018-12-20 12:35:22 +01:00
servers Adding option to re-orient our sky 2018-12-15 19:41:34 +11:00
thirdparty Merge pull request #24503 from akien-mga/certs-update-f29 2018-12-20 19:13:11 +01:00
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.gitignore Merge pull request #23436 from Toshiwoz/primitives_properties 2018-11-02 08:08:17 +01:00
.mailmap Disable colored output and progress bar when building outside of a TTY 2018-01-13 17:56:41 +01:00
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CODEOWNERS Fix typo in gdnative module path in CODEOWNERS 2018-07-20 08:04:54 +02:00
compat.py fixed building using scons with python3 2018-05-28 18:41:16 +01:00
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methods.py [macOS] Fixed a problem sdk path could not be detected 2018-11-26 19:42:17 +09:00
platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
README.md doc: Use HTTPS for docs.godotengine.org and point to latest branch 2018-11-05 08:46:27 +01:00
SConstruct Core: Drop unused global_defaults logic 2018-12-20 11:02:49 +01:00
version.py Bump version to 3.1-alpha 2018-08-27 18:17:35 +02:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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