godot/servers/rendering/renderer_rd
Rémi Verschelde 259d576f6e
Merge pull request #91480 from clayjohn/Mobile-mipmaps-bug
Use a full screen triangle for mipmap calculations in mobile renderer
2024-05-07 14:25:42 +02:00
..
effects Merge pull request #91480 from clayjohn/Mobile-mipmaps-bug 2024-05-07 14:25:42 +02:00
environment [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
forward_clustered reverted naming to premul alpha (no T) 2024-05-01 22:24:49 +02:00
forward_mobile Fix shader error on mobile when using LIGHT_VERTEX 2024-05-04 11:02:05 -07:00
shaders Fix various typos with codespell 2024-05-07 10:08:42 +02:00
spirv-reflect
storage_rd Merge pull request #91545 from clayjohn/RD-shadow-atlas 2024-05-04 11:52:45 +02:00
cluster_builder_rd.cpp Fix missed light clusters when inside clipped lights 2024-03-13 23:38:46 +01:00
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Fixes SDF Collision Enable/Disable 2024-04-22 20:27:56 -07:00
renderer_canvas_render_rd.h Add new Parallax2D node 2024-03-03 15:46:40 -05:00
renderer_compositor_rd.cpp
renderer_compositor_rd.h
renderer_scene_render_rd.cpp Fixed unshaded mode lightmaps 2024-04-17 10:38:54 +01:00
renderer_scene_render_rd.h
SCsub
shader_rd.cpp Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h