..
area.cpp
Added gravity scale, and linear/angular damp override to 3D physics.
2015-08-30 18:57:17 -03:00
area.h
Added gravity scale, and linear/angular damp override to 3D physics.
2015-08-30 18:57:17 -03:00
baked_light_instance.cpp
-Much improvement to baked light baker
2014-10-27 22:54:32 -03:00
baked_light_instance.h
-Much improvement to baked light baker
2014-10-27 22:54:32 -03:00
body_shape.cpp
Ability to keep collisionshapes and collisionpolygons when running the game.
2015-09-15 22:07:03 -03:00
body_shape.h
Ability to keep collisionshapes and collisionpolygons when running the game.
2015-09-15 22:07:03 -03:00
bone_attachment.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
bone_attachment.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
camera.cpp
-fix forced texture repeat in Polygon2D, now depends on texture.
2015-04-28 22:05:01 -03:00
camera.h
-fix forced texture repeat in Polygon2D, now depends on texture.
2015-04-28 22:05:01 -03:00
character_camera.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
character_camera.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
collision_object.cpp
Several performance improvements, mainly in loading and instancing scenes and resources.
2015-06-29 00:29:49 -03:00
collision_object.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
collision_polygon.cpp
Ability to keep collisionshapes and collisionpolygons when running the game.
2015-09-15 22:07:03 -03:00
collision_polygon.h
Ability to keep collisionshapes and collisionpolygons when running the game.
2015-09-15 22:07:03 -03:00
immediate_geometry.cpp
-typo fixed in ImmediateGeometry ( #1066 )
2015-01-02 13:21:07 -03:00
immediate_geometry.h
Little Bits
2014-10-12 02:13:22 -03:00
interpolated_camera.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
interpolated_camera.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
light.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
light.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
mesh_instance.cpp
-Fixes from source code analyzizer, closes #1768
2015-05-01 10:44:08 -03:00
mesh_instance.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
multimesh_instance.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
multimesh_instance.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
navigation_agent.cpp
Small Issues & Maintenance
2014-08-01 22:10:38 -03:00
navigation_agent.h
Small Issues & Maintenance
2014-08-01 22:10:38 -03:00
navigation_mesh.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
navigation_mesh.h
Small Issues & Maintenance
2014-08-01 22:10:38 -03:00
navigation.cpp
-fixes to navigation, so edge-merging is more flexible on conflict
2015-06-01 19:42:34 -03:00
navigation.h
-fixes to navigation, so edge-merging is more flexible on conflict
2015-06-01 19:42:34 -03:00
optimized_spatial_scene.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
optimized_spatial_scene.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
particles.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
particles.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
path.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
path.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
physics_body.cpp
Added gravity scale, and linear/angular damp override to 3D physics.
2015-08-30 18:57:17 -03:00
physics_body.h
Added gravity scale, and linear/angular damp override to 3D physics.
2015-08-30 18:57:17 -03:00
physics_joint.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
physics_joint.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
portal.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
portal.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
position_3d.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
position_3d.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
proximity_group.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
proximity_group.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
quad.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
quad.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
ray_cast.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
ray_cast.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
room_instance.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
room_instance.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
scenario_fx.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
scenario_fx.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
SCsub
Build System Changes
2014-10-07 01:31:49 -03:00
skeleton.cpp
Several performance improvements, mainly in loading and instancing scenes and resources.
2015-06-29 00:29:49 -03:00
skeleton.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
spatial_indexer.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
spatial_indexer.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
spatial_player.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
spatial_player.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
spatial_sample_player.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
spatial_sample_player.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
spatial_stream_player.cpp
Rewrite of the AudioStream API
2015-09-09 18:50:52 -03:00
spatial_stream_player.h
Rewrite of the AudioStream API
2015-09-09 18:50:52 -03:00
spatial.cpp
Ability to keep collisionshapes and collisionpolygons when running the game.
2015-09-15 22:07:03 -03:00
spatial.h
Ability to keep collisionshapes and collisionpolygons when running the game.
2015-09-15 22:07:03 -03:00
sprite_3d.cpp
-added hints to sprite v/hframes, fixes truncation problem
2015-08-29 13:02:56 -03:00
sprite_3d.h
Light Baker!
2014-06-11 10:41:03 -03:00
test_cube.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
test_cube.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
vehicle_body.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
vehicle_body.h
3D Physics and Other Stuff
2014-09-02 23:13:40 -03:00
visibility_notifier.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
visibility_notifier.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
visual_instance.cpp
-fix a bug in extra cull margin, closes #1760
2015-05-01 11:26:23 -03:00
visual_instance.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00