godot/demos/2d
reduz 2580ca01e6 Ability to keep collisionshapes and collisionpolygons when running the game.
Works for 2D and 3D
These are still just helpers in case you want to animate them or access them
directly.
Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs
But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape.

Have Fun!
2015-09-15 22:07:03 -03:00
..
area_input fixes/cleans up 2015-03-22 09:40:26 -03:00
dynamic_collision_shapes Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
fog_of_war Delete .fscache from fog_of_war demo, closes #2079. 2015-06-13 14:47:22 +03:00
hdr New option to send canvas to render buffer 2015-03-16 01:14:59 -03:00
hexamap ignore and remove .fscache files. closes #1249 2015-01-17 14:19:57 -05:00
isometric Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
isometric_light -fixed some glitches in isometric light demo, closes #1858 2015-05-10 18:14:38 -03:00
kinematic_char more fixes 2015-05-19 21:36:35 -03:00
kinematic_col -added kinematic body 2014-02-22 20:28:19 -03:00
light_mask fix shadow issue with lights in mix mode, i think fixes #1611 2015-04-03 14:36:10 -03:00
lights_shadows Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
lookat -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843 2015-05-12 08:17:09 -03:00
motion Resolved a merge conflict. 2015-06-13 14:43:12 +03:00
navpoly more fixes 2015-05-19 21:36:35 -03:00
normalmaps more fixes 2015-05-19 21:36:35 -03:00
particles Fixing Issues... 2014-09-19 18:39:50 -03:00
platformer Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
polygon_path_finder_demo ignore and remove .fscache files. closes #1249 2015-01-17 14:19:57 -05:00
pong Fixed typo and standardised spacing 2014-09-05 19:45:26 +09:30
rubegoldberg GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
screen_space_shaders more fixes 2015-05-19 21:36:35 -03:00
sdf_font signed distance field fonts demo 2015-03-21 10:15:30 -03:00
shower_of_bullets 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
space_shooter more code completion improvements 2015-06-27 15:52:39 -03:00
splash GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sprite_shaders back buffer copy node, to improve on texscreen() 2015-03-12 01:05:50 -03:00
tetris Remove focus from restart button, fixes #1850 2015-05-10 00:46:16 -03:00
texscreen more fixes 2015-05-19 21:36:35 -03:00