mirror of
https://github.com/godotengine/godot.git
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94103c0c02
Done: - X11, server (tested) - Windows (developed, would be nice to retest) - OSX (not tested) Prepared (not developed): - Android (code is here, but may not compile) - iphone - winrt - bb10 - haiku - javascript
31 lines
726 B
Python
31 lines
726 B
Python
#!/usr/bin/env python
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Import('env')
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common_win = [
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"context_gl_win.cpp",
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"os_windows.cpp",
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"ctxgl_procaddr.cpp",
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"key_mapping_win.cpp",
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"tcp_server_winsock.cpp",
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"packet_peer_udp_winsock.cpp",
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"stream_peer_winsock.cpp",
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"joypad.cpp",
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"power_windows.cpp",
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]
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restarget = "godot_res" + env["OBJSUFFIX"]
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obj = env.RES(restarget, 'godot_res.rc')
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common_win.append(obj)
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env.Program('#bin/godot', ['godot_win.cpp'] + common_win, PROGSUFFIX=env["PROGSUFFIX"])
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# Microsoft Visual Studio Project Generation
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if (env['vsproj']) == "yes":
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env.vs_srcs = env.vs_srcs + ["platform/windows/godot_win.cpp"]
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for x in common_win:
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env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)]
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