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animated_sprite_2d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
animated_sprite_2d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
area_2d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
area_2d.h
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audio_stream_player_2d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
audio_stream_player_2d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
back_buffer_copy.cpp
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back_buffer_copy.h
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camera_2d.cpp
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Use get_global_* functions instead of using transforms.
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2021-08-14 14:01:57 +05:45 |
camera_2d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
canvas_group.cpp
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canvas_group.h
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canvas_modulate.cpp
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canvas_modulate.h
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collision_object_2d.cpp
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Uniformize layer names, script methods and documentation
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2021-08-12 08:06:42 -07:00 |
collision_object_2d.h
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Uniformize layer names, script methods and documentation
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2021-08-12 08:06:42 -07:00 |
collision_polygon_2d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
collision_polygon_2d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
collision_shape_2d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
collision_shape_2d.h
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cpu_particles_2d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
cpu_particles_2d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
gpu_particles_2d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
gpu_particles_2d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
joints_2d.cpp
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Use get_global_* functions instead of using transforms.
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2021-08-14 14:01:57 +05:45 |
joints_2d.h
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light_2d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
light_2d.h
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light_occluder_2d.cpp
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light_occluder_2d.h
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line_2d.cpp
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line_2d.h
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line_builder.cpp
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Remove unused swap template.
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2021-08-12 16:58:03 +05:45 |
line_builder.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
mesh_instance_2d.cpp
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mesh_instance_2d.h
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multimesh_instance_2d.cpp
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multimesh_instance_2d.h
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navigation_agent_2d.cpp
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Use get_global_* functions instead of using transforms.
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2021-08-14 14:01:57 +05:45 |
navigation_agent_2d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
navigation_obstacle_2d.cpp
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Use get_global_* functions instead of using transforms.
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2021-08-14 14:01:57 +05:45 |
navigation_obstacle_2d.h
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navigation_region_2d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
navigation_region_2d.h
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node_2d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
node_2d.h
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parallax_background.cpp
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parallax_background.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
parallax_layer.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
parallax_layer.h
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path_2d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
path_2d.h
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physical_bone_2d.cpp
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Add support for controlling physics nodes' behavior when disabled
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2021-06-30 09:20:44 -07:00 |
physical_bone_2d.h
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physics_body_2d.cpp
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Correct jitter and clean code
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2021-08-16 17:17:24 +02:00 |
physics_body_2d.h
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API improvement on physics, mainly CharacterBody
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2021-08-15 12:53:29 +02:00 |
polygon_2d.cpp
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polygon_2d.h
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position_2d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
position_2d.h
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ray_cast_2d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
ray_cast_2d.h
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Uniformize layer names, script methods and documentation
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2021-08-12 08:06:42 -07:00 |
remote_transform_2d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
remote_transform_2d.h
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SCsub
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skeleton_2d.cpp
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Use get_global_* functions instead of using transforms.
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2021-08-14 14:01:57 +05:45 |
skeleton_2d.h
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
sprite_2d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
sprite_2d.h
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tile_map.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
tile_map.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
touch_screen_button.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
touch_screen_button.h
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visible_on_screen_notifier_2d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
visible_on_screen_notifier_2d.h
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