godot/scene/2d
2021-08-16 17:17:24 +02:00
..
animated_sprite_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
animated_sprite_2d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
area_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
area_2d.h
audio_stream_player_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
audio_stream_player_2d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Use get_global_* functions instead of using transforms. 2021-08-14 14:01:57 +05:45
camera_2d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
collision_object_2d.h Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
collision_polygon_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
collision_polygon_2d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
collision_shape_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
collision_shape_2d.h
cpu_particles_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
cpu_particles_2d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
gpu_particles_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
gpu_particles_2d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
joints_2d.cpp Use get_global_* functions instead of using transforms. 2021-08-14 14:01:57 +05:45
joints_2d.h
light_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp Remove unused swap template. 2021-08-12 16:58:03 +05:45
line_builder.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_agent_2d.cpp Use get_global_* functions instead of using transforms. 2021-08-14 14:01:57 +05:45
navigation_agent_2d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
navigation_obstacle_2d.cpp Use get_global_* functions instead of using transforms. 2021-08-14 14:01:57 +05:45
navigation_obstacle_2d.h
navigation_region_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
navigation_region_2d.h
node_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
node_2d.h
parallax_background.cpp
parallax_background.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
parallax_layer.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
parallax_layer.h
path_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
path_2d.h
physical_bone_2d.cpp Add support for controlling physics nodes' behavior when disabled 2021-06-30 09:20:44 -07:00
physical_bone_2d.h
physics_body_2d.cpp Correct jitter and clean code 2021-08-16 17:17:24 +02:00
physics_body_2d.h API improvement on physics, mainly CharacterBody 2021-08-15 12:53:29 +02:00
polygon_2d.cpp
polygon_2d.h
position_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
position_2d.h
ray_cast_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
ray_cast_2d.h Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
remote_transform_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
remote_transform_2d.h
SCsub
skeleton_2d.cpp Use get_global_* functions instead of using transforms. 2021-08-14 14:01:57 +05:45
skeleton_2d.h Some work on double support 2021-08-09 17:43:48 -05:00
sprite_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
sprite_2d.h
tile_map.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
tile_map.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
touch_screen_button.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
touch_screen_button.h
visible_on_screen_notifier_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
visible_on_screen_notifier_2d.h