godot/servers/rendering
2022-08-03 11:38:23 +02:00
..
dummy fix for headless collision shape generation 2022-08-01 12:38:07 +02:00
environment
renderer_rd Merge pull request #61851 from Calinou/particles-default-global-coordinates 2022-08-03 11:38:23 +02:00
storage Tweak default fog settings for better appearance 2022-08-01 02:04:20 +02:00
renderer_canvas_cull.cpp Merge pull request #62639 from Calinou/line-antialiasing-decrease-feather-width 2022-08-02 21:00:01 +02:00
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Rename RenderingServer global shader uniform methods to be more explicit 2022-07-28 18:46:59 +02:00
renderer_scene_cull.h Restructure environment in render implementation 2022-07-29 12:24:32 +10:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp Restructure environment in render implementation 2022-07-29 12:24:32 +10:00
renderer_scene_render.h Merge pull request #63527 from BastiaanOlij/rework_environment 2022-07-29 08:05:40 +02:00
renderer_scene.cpp
renderer_scene.h Merge pull request #63527 from BastiaanOlij/rework_environment 2022-07-29 08:05:40 +02:00
renderer_viewport.cpp Allow changing mipmap LOD bias when FSR 1.0 scaling is not used 2022-07-28 17:51:13 +02:00
renderer_viewport.h Allow changing mipmap LOD bias when FSR 1.0 scaling is not used 2022-07-28 17:51:13 +02:00
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device.cpp
rendering_device.h
rendering_server_default.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
rendering_server_default.h Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename 2022-07-28 20:34:17 +02:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp Rename RenderingServer global shader uniform methods to be more explicit 2022-07-28 18:46:59 +02:00
shader_compiler.h
shader_language.cpp Merge pull request #63847 from Zylann/shader_switch_uint 2022-08-03 08:05:19 +03:00
shader_language.h Add hint_transparent to use a transparent black placeholder texture 2022-08-01 23:38:06 +02:00
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp Add spatial built-ins (camera-pos, object-pos, camera-eye etc.) 2022-08-02 17:30:41 +02:00
shader_types.h
shader_warnings.cpp
shader_warnings.h