godot/scene/main
Holger Dammertz 1b9c2ec92e Rename External MSAA to AndroidVR MSAA
A new external MSAA setting was introduced in https://github.com/godotengine/godot/pull/33518
that fixed issues on GLES2 and Oculus Mobile VR. To avoid misunderstanding it was suggested
by @BastiaanOlij and discussed on discord to rename it to AndroidVR.
2019-11-16 15:36:43 +01:00
..
canvas_layer.cpp
canvas_layer.h
http_request.cpp HTTPRequest: include faulty URLs in error texts 2019-08-31 16:57:46 +02:00
http_request.h
instance_placeholder.cpp Fix some code found by Coverity Scan and PVS Studio 2019-07-23 09:14:31 +02:00
instance_placeholder.h
node.cpp Expose Node::update_configuration_warning() to scripts 2019-10-17 12:20:35 +02:00
node.h Add new events and accompanying logic to notify when the app is paused and resumed on Android devices. 2019-09-19 13:29:49 -07:00
resource_preloader.cpp
resource_preloader.h
scene_tree.cpp Rename External MSAA to AndroidVR MSAA 2019-11-16 15:36:43 +01:00
scene_tree.h Implement game camera override 2019-10-23 02:51:32 +01:00
SCsub
timer.cpp Added is_inside_tree() check in both Timer and Tween 2019-09-03 13:26:41 +02:00
timer.h
viewport.cpp Merge pull request #33518 from BastiaanOlij/msaa_ext_modes 2019-11-11 11:46:50 +01:00
viewport.h Implement game camera override 2019-10-23 02:51:32 +01:00