godot/editor/plugins
Aaron Franke 24f57886d0
Expose max_axis_index and max_axis_index for Vector2(i)
Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
2021-12-02 23:45:41 -06:00
..
tiles Expose max_axis_index and max_axis_index for Vector2(i) 2021-12-02 23:45:41 -06:00
abstract_polygon_2d_editor.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
abstract_polygon_2d_editor.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
animation_blend_space_1d_editor.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
animation_blend_space_1d_editor.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
animation_blend_space_2d_editor.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp Fix 'Add Node...' menu entries in AnimationNodeBlendTreeEditor 2021-11-28 09:08:34 -05:00
animation_blend_tree_editor_plugin.h
animation_player_editor_plugin.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
animation_player_editor_plugin.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
animation_state_machine_editor.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
animation_state_machine_editor.h
animation_tree_editor_plugin.cpp
animation_tree_editor_plugin.h
asset_library_editor_plugin.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
asset_library_editor_plugin.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
audio_stream_editor_plugin.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
audio_stream_editor_plugin.h
camera_3d_editor_plugin.cpp
camera_3d_editor_plugin.h
canvas_item_editor_plugin.cpp Mention that Ctrl+Alt with select tool will scale 2021-11-30 17:36:39 +01:00
canvas_item_editor_plugin.h Move container warning to the toaster 2021-11-23 16:17:19 +01:00
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_polygon_3d_editor_plugin.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
collision_polygon_3d_editor_plugin.h
collision_shape_2d_editor_plugin.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
collision_shape_2d_editor_plugin.h
cpu_particles_2d_editor_plugin.cpp
cpu_particles_2d_editor_plugin.h
cpu_particles_3d_editor_plugin.cpp
cpu_particles_3d_editor_plugin.h
curve_editor_plugin.cpp Improve Curve with const and real_t 2021-11-30 14:24:27 -06:00
curve_editor_plugin.h
debugger_editor_plugin.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
debugger_editor_plugin.h
editor_debugger_plugin.cpp
editor_debugger_plugin.h
editor_preview_plugins.cpp Fix previews sometimes displaying wrong/blank image 2021-11-05 12:58:14 -04:00
editor_preview_plugins.h Fix previews sometimes displaying wrong/blank image 2021-11-05 12:58:14 -04:00
font_editor_plugin.cpp
font_editor_plugin.h
gpu_particles_2d_editor_plugin.cpp Visibility rect only shown when a GPUParticle2D is selected to reduce visual clutter in scenes with a lot of Particle nodes. 2021-11-28 19:42:42 +01:00
gpu_particles_2d_editor_plugin.h Visibility rect only shown when a GPUParticle2D is selected to reduce visual clutter in scenes with a lot of Particle nodes. 2021-11-28 19:42:42 +01:00
gpu_particles_3d_editor_plugin.cpp
gpu_particles_3d_editor_plugin.h
gpu_particles_collision_sdf_editor_plugin.cpp
gpu_particles_collision_sdf_editor_plugin.h
gradient_editor_plugin.cpp Several Gradient improvements 2021-11-08 19:11:36 +01:00
gradient_editor_plugin.h Several Gradient improvements 2021-11-08 19:11:36 +01:00
input_event_editor_plugin.cpp
input_event_editor_plugin.h
light_occluder_2d_editor_plugin.cpp
light_occluder_2d_editor_plugin.h
lightmap_gi_editor_plugin.cpp
lightmap_gi_editor_plugin.h
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
material_editor_plugin.cpp Added convertor from ORMMaterial3D to ShaderMaterial 2021-10-29 17:49:24 +03:00
material_editor_plugin.h Added convertor from ORMMaterial3D to ShaderMaterial 2021-10-29 17:49:24 +03:00
mesh_editor_plugin.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
mesh_editor_plugin.h
mesh_instance_3d_editor_plugin.cpp Remove node_hrcr hack 2021-10-28 01:43:34 +02:00
mesh_instance_3d_editor_plugin.h
mesh_library_editor_plugin.cpp
mesh_library_editor_plugin.h
multimesh_editor_plugin.cpp
multimesh_editor_plugin.h
navigation_polygon_editor_plugin.cpp
navigation_polygon_editor_plugin.h
node_3d_editor_gizmos.cpp Visibility rect only shown when a GPUParticle2D is selected to reduce visual clutter in scenes with a lot of Particle nodes. 2021-11-28 19:42:42 +01:00
node_3d_editor_gizmos.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
node_3d_editor_plugin.cpp Automatically add root node when drag-and-dropping in 3D editor 2021-12-01 19:36:14 +01:00
node_3d_editor_plugin.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
occluder_instance_3d_editor_plugin.cpp
occluder_instance_3d_editor_plugin.h
ot_features_plugin.cpp Fix EditorInspectorPlugin virtual bindings and add parse_group callback 2021-11-10 17:56:59 +03:00
ot_features_plugin.h Fix EditorInspectorPlugin virtual bindings and add parse_group callback 2021-11-10 17:56:59 +03:00
packed_scene_translation_parser_plugin.cpp
packed_scene_translation_parser_plugin.h
path_2d_editor_plugin.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
path_2d_editor_plugin.h
path_3d_editor_plugin.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
path_3d_editor_plugin.h
physical_bone_3d_editor_plugin.cpp
physical_bone_3d_editor_plugin.h
polygon_2d_editor_plugin.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
polygon_2d_editor_plugin.h
resource_preloader_editor_plugin.cpp
resource_preloader_editor_plugin.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
root_motion_editor_plugin.cpp Fix EditorInspectorPlugin virtual bindings and add parse_group callback 2021-11-10 17:56:59 +03:00
root_motion_editor_plugin.h Fix EditorInspectorPlugin virtual bindings and add parse_group callback 2021-11-10 17:56:59 +03:00
script_editor_plugin.cpp Show scene when showing built-in script file 2021-11-24 13:05:18 +01:00
script_editor_plugin.h Improve save handling for built-in scripts 2021-11-07 23:51:12 +01:00
script_text_editor.cpp Added reset_size method to Control and Window classes 2021-11-22 16:55:21 +03:00
script_text_editor.h
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shader_editor_plugin.cpp Added reset_size method to Control and Window classes 2021-11-22 16:55:21 +03:00
shader_editor_plugin.h
shader_file_editor_plugin.cpp
shader_file_editor_plugin.h
skeleton_2d_editor_plugin.cpp Swap rest pose actions in the Skeleton2D editor 2021-11-10 23:39:59 +01:00
skeleton_2d_editor_plugin.h Swap rest pose actions in the Skeleton2D editor 2021-11-10 23:39:59 +01:00
skeleton_3d_editor_plugin.cpp Fixed odd behavior when Skeleton3DEditor is re-generated 2021-11-28 04:03:15 +09:00
skeleton_3d_editor_plugin.h Fixed animation insertion in SkeletonEditor 2021-10-23 16:50:00 +09:00
skeleton_ik_3d_editor_plugin.cpp
skeleton_ik_3d_editor_plugin.h
sprite_2d_editor_plugin.cpp
sprite_2d_editor_plugin.h
sprite_frames_editor_plugin.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
sprite_frames_editor_plugin.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
style_box_editor_plugin.cpp Fix EditorInspectorPlugin virtual bindings and add parse_group callback 2021-11-10 17:56:59 +03:00
style_box_editor_plugin.h Fix EditorInspectorPlugin virtual bindings and add parse_group callback 2021-11-10 17:56:59 +03:00
sub_viewport_preview_editor_plugin.cpp
sub_viewport_preview_editor_plugin.h
text_control_editor_plugin.cpp Add functions for getting name and font style from dynamic and bitmap fonts. 2021-10-31 12:40:58 +02:00
text_control_editor_plugin.h Add functions for getting name and font style from dynamic and bitmap fonts. 2021-10-31 12:40:58 +02:00
text_editor.cpp Added reset_size method to Control and Window classes 2021-11-22 16:55:21 +03:00
text_editor.h
texture_3d_editor_plugin.cpp Fix Label and RichTextLabale text shadows and shadow outlines. 2021-11-06 10:22:09 +02:00
texture_3d_editor_plugin.h
texture_editor_plugin.cpp Fix Label and RichTextLabale text shadows and shadow outlines. 2021-11-06 10:22:09 +02:00
texture_editor_plugin.h
texture_layered_editor_plugin.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
texture_layered_editor_plugin.h
texture_region_editor_plugin.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
texture_region_editor_plugin.h
theme_editor_plugin.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
theme_editor_plugin.h Add a flag to EditorResourcePicker to differentiate selection contexts 2021-11-02 14:35:15 +03:00
theme_editor_preview.cpp Allow scrolling theme preview when the control picker is active 2021-12-02 17:57:53 +03:00
theme_editor_preview.h Allow scrolling theme preview when the control picker is active 2021-12-02 17:57:53 +03:00
version_control_editor_plugin.cpp Allow creating .gitignore and .gitattributes when creating a new project 2021-11-12 21:27:31 -06:00
version_control_editor_plugin.h Allow creating .gitignore and .gitattributes when creating a new project 2021-11-12 21:27:31 -06:00
visual_shader_editor_plugin.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
visual_shader_editor_plugin.h Fix EditorInspectorPlugin virtual bindings and add parse_group callback 2021-11-10 17:56:59 +03:00
voxel_gi_editor_plugin.cpp
voxel_gi_editor_plugin.h