Go to file
2022-02-14 18:16:01 +01:00
.github Remove support for ARMv7 (32-bit) on iOS 2022-02-08 22:11:29 +01:00
core [ResourceUID] Use CryptoCore::RandomGenerator for IDs. 2022-02-14 10:45:50 +01:00
doc Improve completion scroll bar visibility in the script editor 2022-02-14 16:49:08 +01:00
drivers [OS/Crypto] Add get_entropy to OS. 2022-02-14 10:45:50 +01:00
editor Improve completion scroll bar visibility in the script editor 2022-02-14 16:49:08 +01:00
main Cleanup of preprocessor directives in main.cpp 2022-02-14 16:20:31 +11:00
misc [macOS] Add missing translation file. 2022-02-12 10:25:53 +02:00
modules Merge pull request #57306 from trollodel/remove_editornode_param 2022-02-14 16:40:40 +01:00
platform Merge pull request #57306 from trollodel/remove_editornode_param 2022-02-14 16:40:40 +01:00
scene Improve completion scroll bar visibility in the script editor 2022-02-14 16:49:08 +01:00
servers Validate PhysicsDirectSpaceState{2,3}D::_intersect_point input 2022-02-14 22:21:28 +08:00
tests Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
thirdparty [Crypto] Implement CryptoCore::RandomGenerator. 2022-02-14 10:45:50 +01:00
.clang-format
.clang-tidy simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
.editorconfig
.gitattributes
.gitignore
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2021-12-17 10:37:23 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2022-01-23 00:03:50 +01:00
CHANGELOG.md Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 2022-01-05 10:49:18 +01:00
CONTRIBUTING.md Recommend using GitHub attachments for minimal reproduction projects 2022-02-06 12:33:40 +01:00
COPYRIGHT.txt Merge pull request #36198 from Calinou/code-font-jetbrains-mono 2022-01-20 21:43:17 +01:00
DONORS.md Update AUTHORS and DONORS list 2022-01-23 00:03:50 +01:00
gles3_builders.py Fix typo in gles3_builders.py 2022-01-28 14:42:23 +00:00
glsl_builders.py Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
icon_outlined.png
icon_outlined.svg
icon.png
icon.svg
LICENSE.txt Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
logo.png
logo.svg
methods.py Core: Move generated VERSION_HASH to a .cpp file 2022-02-09 09:20:17 +01:00
platform_methods.py
README.md
SConstruct SCons: Make compilation database generation optional 2022-02-09 09:20:53 +01:00
version.py Bump version to 4.0-alpha 2022-01-23 00:09:08 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs