godot/core
Juan Linietsky 59cdc5eb9d
Merge pull request #16898 from Lerc/master
add Image::bumpmap_to_normalmap conversion function
2018-04-08 15:52:05 -03:00
..
bind Added File.get_path and File.get_path_absolute functions 2018-03-13 12:07:37 -03:00
helper
io Merge pull request #17227 from Faless/multiplayer_api 2018-04-08 11:04:16 -03:00
math Fix for clang warning at distance_to 2018-03-22 13:26:04 -03:00
os Fixed signal input variable name 2018-04-06 09:09:40 +02:00
allocators.h
array.cpp Duplicate Arrays and Dictionaries when instancing scene in editor 2018-03-13 17:18:08 +02:00
array.h Duplicate Arrays and Dictionaries when instancing scene in editor 2018-03-13 17:18:08 +02:00
class_db.cpp Ctrl+Clicking a enum now scrolls down to it in the docs. 2018-04-03 21:56:54 +02:00
class_db.h Ctrl+Clicking a enum now scrolls down to it in the docs. 2018-04-03 21:56:54 +02:00
color_names.inc
color.cpp Fix mismatch between Color.h and Color.from_hsv() 2018-03-14 21:04:02 +01:00
color.h
command_queue_mt.cpp Fix several in-class initialization clang warning 2018-03-22 00:17:18 -03:00
command_queue_mt.h Fix several in-class initialization clang warning 2018-03-22 00:17:18 -03:00
compressed_translation.cpp
compressed_translation.h Fix typos with codespell 2018-02-21 19:46:06 +01:00
core_string_names.cpp
core_string_names.h
dictionary.cpp Duplicate Arrays and Dictionaries when instancing scene in editor 2018-03-13 17:18:08 +02:00
dictionary.h Duplicate Arrays and Dictionaries when instancing scene in editor 2018-03-13 17:18:08 +02:00
dvector.cpp
dvector.h
engine.cpp
engine.h
error_list.h
error_macros.cpp
error_macros.h Fix typos with codespell 2018-02-21 19:46:06 +01:00
func_ref.cpp
func_ref.h
global_constants.cpp Fix typos with codespell 2018-02-21 19:46:06 +01:00
global_constants.h
hash_map.h
hashfuncs.h
image.cpp Merge pull request #16898 from Lerc/master 2018-04-08 15:52:05 -03:00
image.h change to clang format 2018-02-24 13:59:02 +13:00
input_map.cpp Allows to map an action to all devices. 2018-04-07 20:08:09 +00:00
input_map.h Allows to map an action to all devices. 2018-04-07 20:08:09 +00:00
int_types.h
list.h
make_binders.py Properly closing all files in Python code 2018-03-11 14:55:50 +01:00
map.h Fix typos with codespell 2018-02-21 19:46:06 +01:00
message_queue.cpp Fix typos with codespell 2018-02-21 19:46:06 +01:00
message_queue.h
method_bind.cpp
method_bind.h
method_ptrcall.h
node_path.cpp
node_path.h
oa_hash_map.h
object.cpp
object.h
ordered_hash_map.h
packed_data_container.cpp
packed_data_container.h
pair.h
path_remap.cpp
path_remap.h
pool_allocator.cpp Fix typos with codespell 2018-02-21 19:46:06 +01:00
pool_allocator.h
print_string.cpp
print_string.h
project_settings.cpp Merge pull request #16947 from Faless/ui_actions 2018-03-16 20:55:11 +01:00
project_settings.h Improve error reporting of ProjectSettings::setup() 2018-02-19 16:41:43 +01:00
ref_ptr.cpp
ref_ptr.h
reference.cpp
reference.h Fix several in-class initialization clang warning 2018-03-22 00:17:18 -03:00
register_core_types.cpp Add new MultiplayerAPI class 2018-03-03 18:28:49 +01:00
register_core_types.h
resource.cpp Duplicate Arrays and Dictionaries when instancing scene in editor 2018-03-13 17:18:08 +02:00
resource.h
rid.cpp
rid.h
ring_buffer.h
safe_refcount.cpp Fix inconsistencies and typos in argument names 2018-02-01 16:47:20 +01:00
safe_refcount.h
script_debugger_local.cpp Kill an old debugging message 2018-02-05 11:18:49 +01:00
script_debugger_local.h
script_debugger_remote.cpp Fix typos with codespell 2018-02-21 19:46:06 +01:00
script_debugger_remote.h
script_language.cpp
script_language.h Ctrl+Clicking a enum now scrolls down to it in the docs. 2018-04-03 21:56:54 +02:00
SCsub Merge pull request #17440 from viktor-ferenczi/issue-5042 2018-03-13 11:49:58 +01:00
self_list.h
set.h Fix typos with codespell 2018-02-21 19:46:06 +01:00
simple_type.h
sort.h
string_buffer.h Fix several in-class initialization clang warning 2018-03-22 00:17:18 -03:00
string_builder.cpp
string_builder.h Fix several in-class initialization clang warning 2018-03-22 00:17:18 -03:00
string_db.cpp
string_db.h
translation.cpp Add locale renames for Hebrew and Indonesian on Windows 2018-02-14 18:49:27 +01:00
translation.h
type_info.h
typedefs.h
ucaps.h
undo_redo.cpp
undo_redo.h
ustring.cpp Fix buggy percent-encoding 2018-04-05 21:49:44 +02:00
ustring.h Unify http- and percent- encode/decode 2018-03-27 19:18:30 +02:00
variant_call.cpp Duplicate Arrays and Dictionaries when instancing scene in editor 2018-03-13 17:18:08 +02:00
variant_construct_string.cpp
variant_op.cpp Merge pull request #17382 from bojidar-bg/13971-path-array-unsaved 2018-04-08 09:39:03 -03:00
variant_parser.cpp
variant_parser.h
variant.cpp Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
variant.h Duplicate Arrays and Dictionaries when instancing scene in editor 2018-03-13 17:18:08 +02:00
vector.h
version.h Refactor version macros and fix related bugs 2018-02-23 20:15:29 +01:00
vmap.h
vset.h