godot/modules/visual_script
2016-09-04 10:38:41 -03:00
..
config.py WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
register_types.cpp Added expression nodes to visual script, please test. 2016-09-04 10:34:40 -03:00
register_types.h WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
SCsub WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
visual_script_builtin_funcs.cpp More visual script improvements 2016-08-30 23:46:41 -03:00
visual_script_builtin_funcs.h VisualScript can now execute visual scripts, but there is no debugger or profiler yet. 2016-08-05 22:48:00 -03:00
visual_script_editor.cpp Added expression nodes to visual script, please test. 2016-09-04 10:34:40 -03:00
visual_script_editor.h Connection hints when connecting to empty space. 2016-09-03 14:58:23 -03:00
visual_script_expression.cpp Added expression nodes to visual script, please test. 2016-09-04 10:34:40 -03:00
visual_script_expression.h Added expression nodes to visual script, please test. 2016-09-04 10:34:40 -03:00
visual_script_flow_control.cpp made visual script switch more flexible 2016-09-01 20:04:17 -03:00
visual_script_flow_control.h made visual script switch more flexible 2016-09-01 20:04:17 -03:00
visual_script_func_nodes.cpp Connection hints when connecting to empty space. 2016-09-03 14:58:23 -03:00
visual_script_func_nodes.h Connection hints when connecting to empty space. 2016-09-03 14:58:23 -03:00
visual_script_nodes.cpp Added expression nodes to visual script, please test. 2016-09-04 10:34:40 -03:00
visual_script_nodes.h Connection hints when connecting to empty space. 2016-09-03 14:58:23 -03:00
visual_script_yield_nodes.cpp More visual script work 2016-08-25 17:45:20 -03:00
visual_script_yield_nodes.h More visual script work 2016-08-25 17:45:20 -03:00
visual_script.cpp Removed script_variables/ prefix to VS properties, made them easier to access from GD and Expression nodes 2016-09-04 10:38:41 -03:00
visual_script.h Removed script_variables/ prefix to VS properties, made them easier to access from GD and Expression nodes 2016-09-04 10:38:41 -03:00