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59c2c21b15
Modules can register their own editor plugins (like GridMap does), so no need to put module-specific classes in the `editor/` folder. Also cleans up the previous SCons env pollution from the Recast module, integrating its code into libmodules as other modules.
33 lines
869 B
Python
33 lines
869 B
Python
#!/usr/bin/env python
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Import('env')
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Import('env_modules')
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env_recast = env_modules.Clone()
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# Thirdparty source files
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if env['builtin_recast']:
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thirdparty_dir = "#thirdparty/recastnavigation/Recast/"
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thirdparty_sources = [
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"Source/Recast.cpp",
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"Source/RecastAlloc.cpp",
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"Source/RecastArea.cpp",
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"Source/RecastAssert.cpp",
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"Source/RecastContour.cpp",
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"Source/RecastFilter.cpp",
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"Source/RecastLayers.cpp",
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"Source/RecastMesh.cpp",
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"Source/RecastMeshDetail.cpp",
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"Source/RecastRasterization.cpp",
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"Source/RecastRegion.cpp",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_recast.add_source_files(env.modules_sources, thirdparty_sources)
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env_recast.Append(CPPPATH=[thirdparty_dir + "/Include"])
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# Godot source files
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env_recast.add_source_files(env.modules_sources, "*.cpp")
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Export('env')
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