godot/drivers/unix
Rémi Verschelde 248bc9159c drivers: Refactor SCsub and drop redundant env_drivers clone
The reordering of the SConscript includes allows to ensure that
stuff like the builtin zlib headers will be available for libpng.

Also moved glew back into global env, otherwise windows seems
not to find it... Kind of shooting in the dark with this multi-env
setup.
2016-10-15 18:10:18 +02:00
..
dir_access_unix.cpp Removed no longer needed check 2016-07-02 13:32:07 -03:00
dir_access_unix.h Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872 2016-06-18 11:13:03 -03:00
file_access_unix.cpp -Add visible IO errors when closing a file fails due to it being locked (most likely on windows), closes #4760 2016-06-13 10:10:50 -03:00
file_access_unix.h
ip_unix.cpp Fix drivers coding for WinRT 2016-09-03 19:36:44 -03:00
ip_unix.h
memory_pool_static_malloc.cpp
memory_pool_static_malloc.h
mutex_posix.cpp
mutex_posix.h
os_unix.cpp Remove some unused variables 2016-08-13 13:21:35 +02:00
os_unix.h
packet_peer_udp_posix.cpp Removed lots of prints 2016-06-18 18:01:06 -05:00
packet_peer_udp_posix.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
SCsub drivers: Refactor SCsub and drop redundant env_drivers clone 2016-10-15 18:10:18 +02:00
semaphore_posix.cpp
semaphore_posix.h
stream_peer_tcp_posix.cpp
stream_peer_tcp_posix.h
tcp_server_posix.cpp Removed lots of prints 2016-06-18 18:01:06 -05:00
tcp_server_posix.h
thread_posix.cpp Added function to notify ScriptLanguage when a thread is created/freed, allows scripts to allocate a stack there via TLS 2016-06-25 10:41:23 -03:00
thread_posix.h